Tuesday, November 28, 2023
HomeVisual EffectsHugo - Sketchbook - Actual Time VFX

Hugo – Sketchbook – Actual Time VFX


Hey guys, simply wished to share this vfx with you, by no means participated on this discussion board earlier than however I’m attempting to pressure myself to place stuff on the market and to be extra proactive.
Not happy about this Vfx however I put means an excessive amount of effort on that to simply throw it away, feedbacks appreciated after all :slight_smile:




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This can be a lengthy impact so shall be exhausting for me to cowl all the things, however will do my finest to level out issues that may assist.

  1. The crack initially has 2 levels and second one ought to appear to be it’s an extension of the primary, however it has a distinct rotation and a bit completely different form. Attempt to make second crack the identical, however with painted extra cracks and spawn it with the identical rotation so it overlaps it.
  2. The particles that seem with the crack are usually not actually matching the behaviour. Cracks are often occurring when there may be some sort of impression so it needs to be extra indicated with one thing stronger, like flying rocks from the lacking floor (it needed to be someplace anyway) and possibly these lights are advantageous too, however give them extra energy, allow them to fly in numerous instructions with extra chaos and possibly add some gravity to it.
  3. That object flying within the air appears to be like too static, I like that you just stretched it throughout the flight, however after it’s within the air then my consideration goes into the bottom as that’s the place the lightning thingy is going on and I suppose you need your consideration on that crystal. Possibly add that lightning to the crystal as a substitute, or some flying particles round it. Similar with some path whereas it’s going up.
  4. Similar with transition between idle and explosion. You’re gathering our eyes to the bottom, which has nothing in frequent with the crystal exploding. Play with flashes on the crystal including some results to it, somewhat than to the bottom.
  5. And last item for now could be that the smoke on the finish shouldn’t be disappearing shortly sufficient.

I feel you might additionally work a bit on colour of the smoke, including extra variarion of saturation to it or hue would possibly assist a bit to make it extra sensible.

Other than that that’s a terrific starting on the discussion board! Hope that this suggestions helps a bit.



2 Likes

Hey Manus, thanks loads for the feedbacks, a number of attention-grabbing ideas, I’ll attempt to implement them :slight_smile:



1 Like

Hey, didn’t had a number of time lately however I made some retake on this impact, I feel I’ll eave it as it’s for the second,

Hope you take pleasure in :slight_smile:



3 Likes

Woah! Already feels significantly better!



1 Like

Hey guys,
One other fast sketch, I wished to make a Lava vfx however with out diving into Fluidsim so I relied on meshes and shaders for this one.

Hope you take pleasure in :grin:



2 Likes

Superior! How did you do it? Scaling meshes on impression?



1 Like

Thanks ! Sure completely, my mesh appear to be this :

and that i’m basicaly taking part in with the size by way of the particles age



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