Wednesday, December 6, 2023
HomeVisual EffectsHugo - Sketchbook - Actual Time VFX

Hugo – Sketchbook – Actual Time VFX


Hey guys, simply needed to share this vfx with you, by no means participated on this discussion board earlier than however I’m making an attempt to pressure myself to place stuff on the market and to be extra proactive.
Not happy about this Vfx however I put means an excessive amount of effort on that to only throw it away, feedbacks appreciated in fact :slight_smile:




3 Likes

This can be a lengthy impact so can be arduous for me to cowl all the things, however will do my finest to level out issues which may assist.

  1. The crack originally has 2 levels and second one ought to seem like it’s an extension of the primary, however it has a special rotation and a bit completely different form. Attempt to make second crack the identical, however with painted further cracks and spawn it with the identical rotation so it overlaps it.
  2. The particles that seem with the crack aren’t actually matching the behaviour. Cracks are often taking place when there may be some type of affect so it needs to be extra indicated with one thing stronger, like flying rocks from the lacking floor (it needed to be someplace anyway) and possibly these lights are advantageous too, however give them extra energy, allow them to fly in numerous instructions with extra chaos and possibly add some gravity to it.
  3. That object flying within the air seems to be too static, I like that you simply stretched it in the course of the flight, however after it’s within the air then my consideration goes into the bottom as that’s the place the lightning thingy is going on and I suppose you need your consideration on that crystal. Possibly add that lightning to the crystal as an alternative, or some flying particles round it. Similar with some path whereas it’s going up.
  4. Similar with transition between idle and explosion. You’re gathering our eyes to the bottom, which has nothing in widespread with the crystal exploding. Play with flashes on the crystal including some results to it, somewhat than to the bottom.
  5. And last item for now could be that the smoke on the finish will not be disappearing rapidly sufficient.

I believe you possibly can additionally work a bit on coloration of the smoke, including extra variarion of saturation to it or hue may assist a bit to make it extra reasonable.

Other than that that’s a fantastic starting on the discussion board! Hope that this suggestions helps a bit.



3 Likes

Hey Manus, thanks so much for the feedbacks, a variety of fascinating ideas, I’ll attempt to implement them :slight_smile:



1 Like

Hey, didn’t had a variety of time not too long ago however I made some retake on this impact, I believe I’ll eave it as it’s for the second,

Hope you take pleasure in :slight_smile:



4 Likes

Woah! Already feels significantly better!



2 Likes

Hey guys,
One other fast sketch, I needed to make a Lava vfx however with out diving into Fluidsim so I relied on meshes and shaders for this one.

Hope you take pleasure in :grin:



2 Likes

Superior! How did you do it? Scaling meshes on affect?



1 Like

Thanks ! Sure completely, my mesh seem like this :

and that i’m basicaly enjoying with the size by means of the particles age



1 Like

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