Hey! My identify is Adiyar.
I’ve talked about that almost all of individuals make sketchbooks right here, so I made a decision to observe this observe as effectively , I feel it’s going to be enjoyable.
At the moment (Mar 2023) i’m workin at Sperasoft inc. on cell AAA combating challenge.
Beforehand I’ve been working at Playrix – Wildscape match3 challenge and earlier than that I used to be part of a smaller studio based mostly in Saint Petersburg, referred to as GreenPixel.
Hoping to search out new pals and connections in our small Realtime VFX world
I’ve an Instagram account the place I put up most of my accomplished results:
Additionally I’ve a Youtube channel, planning to publish some extra content material within the nearest future :
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Making an attempt to make some sort of these items from Returnal
Func1 – Fly from init pos to sampled pos
Func2 – fly again to sampled pos
Because of distance area
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Some makes an attempt to make a VectorField by way of Niagara particles
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added a curl noise modifier by manually sampling knowledge from curl noise area to particle
Then despatched it to orientation and coloration
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Seems to be so cool! Sustain the great work!
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Very cool stuff, I’ve wished to look into PhysicField characteristic for some time now. Is that this VectorField in Niagara additionally made utilizing PhysicField ? I suppose you’re putting a radial physic area inside your sphere actor and the gun bullet to push again particle in Niagara, that’s proper ?
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Thanks man!
Truly no. It’s all a easy particle cloud NNN measurement which takes the worth of DistanceField (which has -1 to 1 worth) and switch it to paint and mesh orientation. So each single mesh with Disance area will have an effect on this knowledge