Sunday, December 3, 2023
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Adiyars’ – VFX Sketchbook – Actual Time VFX


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Hey! My identify is Adiyar.

I’ve talked about that almost all of individuals make sketchbooks right here, so I made a decision to observe this observe as effectively :grin: :sweat_smile:, I feel it’s going to be enjoyable.

At the moment (Mar 2023) i’m workin at Sperasoft inc. on cell AAA combating challenge.
Beforehand I’ve been working at Playrix – Wildscape match3 challenge and earlier than that I used to be part of a smaller studio based mostly in Saint Petersburg, referred to as GreenPixel.

Hoping to search out new pals and connections in our small Realtime VFX world :heart: :grin:

I’ve an Instagram account the place I put up most of my accomplished results:

Additionally I’ve a Youtube channel, planning to publish some extra content material within the nearest future :yum::




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Making an attempt to make some sort of these items from Returnal
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Func1 – Fly from init pos to sampled pos
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Func2 – fly again to sampled pos
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Because of distance area :heart_eyes:



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Some makes an attempt to make a VectorField by way of Niagara particles

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added a curl noise modifier by manually sampling knowledge from curl noise area to particle
Then despatched it to orientation and coloration

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Seems to be so cool! Sustain the great work!



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Very cool stuff, I’ve wished to look into PhysicField characteristic for some time now. Is that this VectorField in Niagara additionally made utilizing PhysicField ? I suppose you’re putting a radial physic area inside your sphere actor and the gun bullet to push again particle in Niagara, that’s proper ? :thinking:



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Thanks man!
Truly no. It’s all a easy particle cloud NNN measurement which takes the worth of DistanceField (which has -1 to 1 worth) and switch it to paint and mesh orientation. So each single mesh with Disance area will have an effect on this knowledge



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