Monday, December 4, 2023
HomeVisual EffectsUnreal Engine 5, Niagara Learn/Write to RT identical body?

Unreal Engine 5, Niagara Learn/Write to RT identical body?


I’m making an attempt to make this shader sim inside Unreal Engine utilizing Niagara.

I managed to get it working by implementing the shader code in a customized HLSL node and saving the outcomes from 1 RT to a second RT and operating the identical logic in a second stage however flipping RT 1 and a pair of round.

Nonetheless, I feel the answer itself is designed to work with one buffer or moderately one RT because it makes use of channels R and G in substitute of two buffers.

However making an attempt to do it with one RT in Niagara doesn’t work. I simply see a inexperienced dot, no fluid sim.

Anybody know what could also be going incorrect?


Fairly certain Niagara compute has protections in place to cease customers from studying and writing to the identical buffer, since that might trigger some wacky stuff.

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