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Home3D ModelingRounding angles < 90° with predetermined radius - Professional

Rounding angles < 90° with predetermined radius - Professional


I’m in search of a way to spherical off angles smaller than 90° with a predetermined radius.
For angles of 90° this isn’t an issue and you need to use SU’s native device or an extension.

Just for angles < 90°, I’m in search of the best methodology or extension to spherical them with a predetermined radius. Presently, I create a circle with the specified radius and join it to the 2 planes. This works however could be very laborious to make this properly.

Probably somebody may also help me additional with this. Thanks upfront for any ideas.


Effectively you are able to do it with the two level arc device, and double clicks.

I used to be going to start out explaining all of it however remembered Aaron did a video on it a while in the past

and sure, works with acute and obtuse angles, so long as there’s house. it’s actually helpful.

You can too use fredo nook or spherical nook.

nope, it gained’t work.

he’s not speaking about rounding current edges, he’s speaking about rounding second corners.
Capture d’écran 2023-04-04 à 11.27.06

Fredo’s resolution is rounding between faces.
(and I’m fairly certain he’s already obtained it, trying on the photos)

the two level arc + double click on methodology solves all the pieces right here. I’ve been utilizing it for precisely this want for fairly a while now.

Utilizing the two level arc, you spherical one second coner the way in which you need, then by double clicking (with the device activated) on different second corners it’ll reproduce the operation. It’s fast, easy when you get it, and it’s vanilla, no want for additional instruments.



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I exploit the offset device to offer 2 equidistant traces or arcs then use the arc device or pie device (then take away the perpendicular) set to the offset to make the required arcs. Watch out of the variety of segments although as a result of the arcs would possibly seem like they contact however generally there’s a minute hole that stops the union of the arcs and contours.

once more, with the tactic proven initially of the video, you don’t get gaps, and also you don’t have to offset, only a information line if you would like the curve to start out from a particular level.

EDIT : simply seen your profile says Make 2017, and immediately doubt involves me, I don’t bear in mind if this methodology, and the next double click on methodology labored already then. But when id does work, I discover it higher than offset, you don’t want to seek out the centre level to make curved corners.

@jwr.rom verify from minute 1 to three, it ought to remedy your situation. (the remainder is price watching too)

A few different choices to contemplate:

You possibly can use the 2D Fillet device in TIG’s 2D Instruments to attract the arcs of the specified radii. You simply click on on every of the becoming a member of edges and it attracts them. That’s very fast and the device remembers the radius so you’ll be able to bang across the 2D drawing and around the corners. It’s a bit sooner than utilizing the native 2-Level Arc device.

One factor I usually do, particularly once I need arcs which can be tangent to one another is attract momentary arcs or circles and use TIG’s Tangent Instruments to determine the true tangents. Then I exchange the momentary geometry utilizing the Arc device to attract arcs that meet on the tangent factors. That is one mannequin during which I did that.



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https://sketchucation.com/pluginstore?pln=2Dtools
https://sketchucation.com/pluginstore?pln=TrueTangents
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Thanks, TIG. I used to be going again to get these hyperlinks however you beat m to it.

Good night all. Thanks a lot in your enter, ideas, and ideas! I didn’t anticipate to obtain a lot helpful data so rapidly and a lot. High!

@ateliernab As for utilizing the Fredo Spherical Nook; That’s proper. I’m utilizing this extension. You noticed that appropriately :slight_smile:

I’m going to strive all of them out and allow you to know what works finest for me. Regards, Jan-Willem

Good morning Pierre,

I watched the video and tried to use this methodology to my design, but it surely doesn’t fairly work.

Creating one rounding and after double clicking additionally eradicating the 2 redundant traces generally works. However to then apply the identical operation to the remaining nook doesn’t. I made a video displaying my actions. In doing so, I additionally supplied some commentary, so flip in your speaker.

As well as, I connect the design for example. I’m utilizing SU 2023 and dealing with it on a MacBook Professional M1. Probably I’m overlooking one thing.

Regards, Jan-Willem

Video
arc take a look at.skp (149.8 KB)

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