Friday, December 1, 2023
HomeVisual EffectsItachi Crow VFX Unreal Engine 5.1 Help

Itachi Crow VFX Unreal Engine 5.1 Help


Hello guys, I actually am an enormous fan of Naruto, and I wished to create an impact from the anime. I’ve bit the bullet with this one since pulling it off has been tough. I actually wish to flip this right into a portfolio piece however I really feel as if it’s not fairly there but. I’m in search of some suggestions that I may use to good this and make it higher. Having Itachi dissolve has been the toughest half since this mannequin I purchased has 4 supplies and the UVs usually are not nice. If anybody may recommend any surroundings or toon shader tutorials to suit the scene as properly that will be somewhat useful.

My Reference:
ezgif.com-optimize

The consequence at present:
ezgif.com-crop




1 Like

Appears good thus far, I feel it could look higher with a decrease noise scale and perhaps some feathers that sort of fly out of it with the crows which might add extra layers and curiosity. If you’re spawning the crows in Niagara you possibly can spawn them primarily based on the fabric that’s controlling the opacity, there are a couple of tutorials on how to do that, this one was beneficial in one other thread: UE4 – Niagara Texture Pattern – Half 4 – Skeletal Mesh – YouTube. Simply as a substitute of sampling a static mesh you’ll seemingly be sampling a skeletal mesh. It is a actually sophisticated impact and I feel you’re heading in the right direction, stick with it!

First off! I really like Itachi and his crow clones. I feel you’re many of the method there. The secondary feathers that come off along with the crows might be extra outstanding, measurement and spawn price. The principle crows are too directional as a bunch, discover they’re forming an the wrong way up cone somewhat than spreading in all instructions. For the dissolve i feel the noise scale is just too small, the perimeters of the noise ought to resemble the dimensions and scale of the wings and the secondary feather particles. in case your UV’s are dangerous perhaps you possibly can attempt a world aligned texture to drive your dissolve. Additionally perhaps including some world place offset to the character mesh to get the distorting and tearing look. I feel its necessary to notice that the silhouette of itachi truly grows earlier than it dissolves away.

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