Friday, December 1, 2023
HomeVisual EffectsItachi Crow VFX Unreal Engine 5.1 Help

Itachi Crow VFX Unreal Engine 5.1 Help


Hello guys, I actually am an enormous fan of Naruto, and I needed to create an impact from the anime. I’ve bit the bullet with this one since pulling it off has been troublesome. I actually wish to flip this right into a portfolio piece however I really feel as if it’s not fairly there but. I’m in search of some suggestions that I may use to good this and make it higher. Having Itachi dissolve has been the toughest half since this mannequin I purchased has 4 supplies and the UVs usually are not nice. If anybody may recommend any surroundings or toon shader tutorials to suit the scene as effectively that may be somewhat useful.

My Reference:
ezgif.com-optimize

The consequence at present:
ezgif.com-crop




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Appears good to date, I feel it might look higher with a decrease noise scale and possibly some feathers that type of fly out of it with the crows which might add extra layers and curiosity. If you’re spawning the crows in Niagara you could possibly spawn them primarily based on the fabric that’s controlling the opacity, there are a number of tutorials on how to do that, this one was beneficial in one other thread: UE4 – Niagara Texture Pattern – Half 4 – Skeletal Mesh – YouTube. Simply as a substitute of sampling a static mesh you’ll doubtless be sampling a skeletal mesh. This can be a actually sophisticated impact and I feel you’re heading in the right direction, stick with it!



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First off! I really like Itachi and his crow clones. I feel you’re a lot of the manner there. The secondary feathers that come off along with the crows might be extra outstanding, dimension and spawn price. The primary crows are too directional as a gaggle, discover they’re forming an the other way up cone somewhat than spreading in all instructions. For the dissolve i believe the noise scale is simply too small, the perimeters of the noise ought to resemble the dimensions and scale of the wings and the secondary feather particles. in case your UV’s are unhealthy possibly you could possibly strive a world aligned texture to drive your dissolve. Additionally possibly including some world place offset to the character mesh to get the distorting and tearing look. I feel its necessary to notice that the silhouette of itachi really grows earlier than it dissolves away.



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Oh wow i didn’t know you could possibly spawn the crows primarily based on the fabric actions that’s actually good to know, i simply timed it the most effective I can to start with, thanks for the hyperlink! Do you could have any suggestions for toon shaders? character particular since a submit course of one didn’t work for me …

I shall look into the route of the crows extra rigorously. I imagine I’m utilizing a world dissolve texture that’s the reason it’s so outstanding of a reduce from either side dissolving however sure I agree it must match the crows extra, any options for a greater noise texture? The half concerning the distortion of itachi himself seems like a good suggestion thanks!

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