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HomeAnimationsCC-to-MetaHuman Pipeline Out there Now - Reallusion Journal

CC-to-MetaHuman Pipeline Out there Now – Reallusion Journal


https://www.youtube.com/watch?v=sYX-HUdWp3I

Reallusion is proud to announce that the long-awaited CC-to-MetaHuman pipeline is lastly obtainable. Now, you possibly can effortlessly switch your Character Creator (CC) faces and 4K hi-res textures to MetaHuman Creator, full with all the feel particulars of the complete physique. Lastly say whats up to a devoted illustration of your distinctive head mannequin and texture designs together with the unique dynamic wrinkles.

With the Auto Setup software for Unreal Engine, creating personalised MetaHuman characters is a breeze. Merely customise your character’s face with dynamic wrinkles, lifelike attributes similar to moles, scars, and make-up, and rework them right into a MetaHuman character with only one click on. No coding required.

And there’s extra — The most recent model of the iClone MetaHuman Stay Hyperlink Equipment permits for seamless expression management with facial nuances, physique actions, and lip-syncing. Even in case you’re new to iClone, you possibly can nonetheless animate your UE characters with the MetaHuman management rigs. Obtain these important instruments now and expertise the benefit and enjoyable of making true-to-life MetaHumans.

Free Obtain:

>> Auto Setup for Unreal Engine

>> iClone MetaHuman Stay Hyperlink Equipment

>> Character Creator 4

>> iClone 8

Launch observe | Absolutely Controllable MetaHuman Creation | Quick Create and Animate MetaHumans (Portal web page)

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See the newest replace  in CC-to-MetaHuman pipeline:

Personalized MetaHumans with True Likeness

▪ Seamless switch of head shapes, pores and skin textures, and dynamic wrinkles.

CC Personalized MetaHuman Faces

▪ Delivering a true-to-life look with one easy click on in Character Creator.

Hello-Fi Textures for the Head & Physique

▪ Giving MetaHumans a placing resemblance to your unique design, together with pores and skin results and dynamic wrinkles.

Full Possession over Unmatched Likeness

▪ Turning CC avatars into MetaHumans in Unreal whereas indulging in cross-platform compatibility.

Enriched Animations with iClone & CC

▪ That includes Knowledge Hyperlink for enhanced FPS efficiency and MetaHumans that may discuss, emote, and carry out with Stay Hyperlink.

1. Personalized MetaHumans with True Likeness

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Create distinctive digital actors with ease utilizing the Character Creator asset ecosystem. From shaping, pores and skin layer enhancing, hairstyling, outfiting, to including equipment, designers can effortlessly convey their imaginative and prescient to life. With CC 4.2, the brand new CC-to-Metahuman pipeline permits for seamless switch of head form, pores and skin textures, and dynamic wrinkles, delivering ultra-realistic ends in Unreal engine.

2. Character Creator Personalized MetaHuman Faces

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Creating your MetaHuman avatars with real looking options has by no means been simpler, due to CC’s newest Head Export function. With only a push of a button, you possibly can effortlessly switch CC head shapes and 4K head and physique textures. Elevate your MetaHumans to a brand new degree of authenticity with CC’s unparalleled true-to-life options.

3. Hello-Fi Textures for the Head & Physique

Head & Physique Texture

Transferring textures from CC to Unreal permits you to create MetaHumans which have placing resemblance to your unique character design. It additionally dietary supplements pores and skin particulars to MetaHuman physique and fingers.

Pores and skin Results & Dynamic Wrinkles

We offer superior instruments that surpass the essential MetaHuman pores and skin editor, together with the highly effective SkinGen utility that successfully integrates Sensible Human Pores and skin into the face, similar to scars, pimples, moles, face paint, and Make-up & SFX. The Dynamic Wrinkle System enhances these utilities, making it easy to create digital actors which might be actually lifelike.

4. Full Possession over Unmatched Likeness

MetaHumans which have advanced from CC avatars are fully suitable with face and physique management rigs in Unreal. Along with having fun with cross-platform compatibility, characters generated on this method are solely owned by you.

5. Enrich Animations with iClone & Character Creator

Stay Hyperlink

Having MetaHumans discuss, emote, and carry out on command stays a roadblock for many animators. Luckily, iClone MetaHuman Stay Hyperlink affords a complete resolution to animate our bodies, faces, and lips inside a single software.

>> Be taught extra

Knowledge Hyperlink

iClone motions will be utilized to each UE characters and MetaHumans via the usual IK rig-and-retargeting course of. The Knowledge Hyperlink perform eliminates the necessity for time-consuming FBX export and import, thereby accelerating the method of updating Unreal animations with CC.

>> Be taught extra

Web site: Absolutely Controllable MetaHuman Creation | Quick Create and Animate MetaHumans

Discussion board: CC to MetaHuman Pipeline Dialogue

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