Friday, December 1, 2023
HomeAnimationsBehind the Scenes: Delta Ice Storm

Behind the Scenes: Delta Ice Storm


INTRODUCTION

Hello, I’m an architect in NYC who found Blender a few years in the past and have been obsessed ever since. I’m like a child in a sweet retailer with this factor; I’ve an countless backlog of stuff I need to discover with it, which in fact, simply retains rising.

INSPIRATION56

After I was in faculty, a couple of buddies of mine and I fastened up an previous camp within the woods close to campus and lived in it for a few years.

One 12 months, a freak ice storm hit the world. The temperatures dropped so rapidly, huge quantities of quickly forming ice introduced down bushes, energy strains, and even transmission towers. A number of of our cabins received crushed by falling bushes together with one man’s Oldsmobile as he was making an attempt a getaway that morning. Bushes snapping and falling left and proper, stay energy strains buzzing on the bottom, whole chaos.

So it is a mannequin of how I do not forget that occasion.

PROCESS

This was really an entry in a contest known as “Winter Blenderland” placed on by the oldsters at True VFX and PBR Max, and landed the eighth place spot! TrueVFX has made some unbelievable add-ons for Blender, be certain that to test them out. I made a fast floor mist within the mannequin utilizing an add-on known as True-Sky.

MODELING

I had already constructed a mannequin of the cabin itself largely following Blender Guru’s “Easy methods to make an deserted home in Blender” tutorial, which made me go cross-eyed and is loaded with wonderful methods:

Right here is the mannequin of the cabin I constructed:

Process 1 1

Process 4 1

PASSES

The Ice Storm mannequin was, in fact, accomplished in Blender, with some minor colour changes in Photoshop. There’s an ambient occlusion go blended in as effectively, as seen within the following part.

Ambient occlusion go:

Process 2 1

ENVIRONMENT

In any other case, there actually is not a complete lot to say about it. A particle system was used for the snow, and a quantity dice was positioned round the entire thing. The tree and plant belongings have been from Botaniq and PBR Max, who supplied a couple of particularly for this competitors. The bottom mannequin itself is definitely fairly easy:

Process 5 1

I positioned every particular person tree slightly than counting on a scattering system.

Process 6 1

ICE – GEOMETRY NODES

Oh, one actually cool factor I realized for this undertaking, although, was how one can add ice onto objects utilizing Geometry Nodes, due to a tremendous tutorial by Blender Bob. Take a look at his YouTube channel; it is nice.

Right here is an instance of what the outcome appears to be like like on the grill I used within the mannequin:

Process 3 1

DELTA ICE STORM

And right here’s the ultimate rendering. I like how the sunshine by means of the bushes labored out, and the dying automobile headlights are a great distinction to the icy blue of the remainder of the picture:

Render 1 4

Actually completely happy to be featured right here on Blender Nation, what an ideal useful resource that is!

I hope you’ve a pleasant day!

In regards to the Artist

Artist 1 3 e1681154478701


Fred Wallace,
an architect in NYC who’d actually slightly be doing stuff in Blender on a regular basis. Be happy to achieve out!

 

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