Friday, December 1, 2023
HomeAnimationsBehind the Scenes: Fight Peach

Behind the Scenes: Fight Peach


INTRODUCTION

How’s it goin?

Howdy, my identify is Rozwell and I’ve been an expert animator for about 8 years, creating 2D/3D animations associated to casinos. On the facet, I create my very own characters and make fan artwork.

INSPIRATION

When making fan artwork, I wish to think about the character in a semi-realistic state of affairs. For instance, “What if Peach needed to escape and construct her personal weapon to outlive?” On this occasion, I felt {that a} sword was cooler than an umbrella.

CONCEPT

First, I collect ideas of the character utilizing a software referred to as Pureref. This helps me to maintain some consistency in my artwork.

SKETCH

Subsequent, I create a sketch primarily based on my references, introducing my very own type. I exploit Clip Studio to make a fast sketch.

Process 1 3

SCULPT

I exploit ZBrush to make my preliminary sculpt.

Process 2 3

POSE

From right here, I deliver the low-poly mannequin into Blender, rig it, and pose it so I can deliver it again to ZBrush to sculpt on.

Process 3 3

RE-SCULPT

Right here, I am sculpting once more to refine and clear the mannequin.

Process 4 3

HAIR

I exploit a line curve, then form a circle curve within the form of the hair.

I form the curve to make the top sharp by scaling its factors. With this hair strand, I begin laying it over my preliminary block-out sculpt.

LIGHTING

I have a tendency to stay with regular 3-point lighting, however for this one, I added just a few additional space lights so as to add edge highlights on the mannequin.

Process 7 2

POST-PROCESS

The ultimate step is to do a little bit of post-processing, fixing lighting ranges, and including some extra results.

Process 8 1

RENDER – COMBAT PEACH

Render 1 6 Render 2 5

Thanks to your time, I hope you loved studying this text and realized one thing helpful from it.

Have a pleasant day!

Concerning the Artist

Artist 1 4


Rozwell Ramirez, a 3D artist and animator. Presently working within the animation area.

 

RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular

Recent Comments