Hello all! I’m new to the discussion board. Is there a means in unity 2021 so as to add particle techniques to mesh animation and preview each in editor to regulate issues on the go? I’m locked utilizing srp solely.
The issue is that I would like so as to add particles to mesh animation of a lootbox opening.
Hello Cyfers,
I’ve confronted this actual drawback earlier than and I don’t assume there’s a strategy to do what you’re asking. My workflow was to create a easy check scene with the lootbox anim and pfx in, after which run the scene each time you need to check. Make a easy script in that permits you to reset the animation with a keyboard shortcut ( or a UI button ) so you may see it a number of occasions with out having to restart the scene. Or for a fast and soiled methodology, disabling and enabling the dad or mum object of the lootbox object whereas the scene is operating ought to restart the animations.
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Hello there,
if I understood you accurately, you need to be capable to do it with a timeline! (So long as you aren’t utilizing VFX Graph, timeline scrubbing isn’t supported but afaik).
When you add the animation and the particle impact to the timeline, you may preview each on the identical time. Shuriken helps timeline scrubbing so you may modify issues and transfer ahead/backward like when modifying a video and each the animation and particle impact will replace.
That works in editor, examined in HDRP, unsure if its totally different in URP tho
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Ah, attention-grabbing! Hadn’t considered utilizing timeline, will give it a go subsequent time I would like to do that!
Wow! Thanks all for replying. I’ll attempt these options as quickly as I can get again to work!