Friday, December 1, 2023
HomeAnimationsBehind the Scenes: Mabel Pines

Behind the Scenes: Mabel Pines


INTRODUCTION

Hello everybody! My identify is Christina and I’m 32 years previous. I am going by the nickname “Fexxist” (which is a made-up identify). I’m a freelancer and I’m presently exploring the world of 3D graphics. I’ve been keen on 3D graphics for a few years however have all the time had intervals of quitting.

Nevertheless, this time I’m critical about it. I began my studying journey with YouTube and several other marathons, and I additionally took the most effective programs out there.

INSPIRATION

After watching many tutorials on YouTube, I wished to create one thing of my very own, not based on the tutorials.

Since I am a Gravity Falls fan, it did not take lengthy to search out inspiration. Positively Mabel, as a result of she’s so cute. And her sweaters, give me an opportunity to follow with the particle system within the blender.

Inspiration

I wished to make the work extra atmospheric, on the expense of depth of area and forest backgrounds.

MABEL’S MODEL

The very first thing I did was to mannequin Mabel. All the things based on the usual scheme:

dice => subdivision, dice => subdivision, and so forth with nearly all objects.

Process 3 7

After which I needed to take advantage of stunning sweater on the earth, whereas experimenting with wool.

Process 1 7

Too fluffy                                         Too unkempt                                         Too excellent

To make the sweater extra sensible, I added some folds to it.

Process 2 7

ENVIRONMENT

For the timber, I first modeled the branches in three other ways and positioned them on the timber whereas trying by the digital camera. I positioned the foreground branches proper in entrance of the digital camera in order that they would seem blurred within the rendering.

Process 4 7

To create the grass, I used Blender’s particle system and weight paint.

Process 5 7

And, managed its location by the digital camera lens.

Process 6 7

LIGHTING

It took a number of time to rearrange the sunshine sources. I wished to light up the timber and the feel of the wooden. And in addition Mabel herself, so she would not look flat, and you can see the bits of wool on her sweater.

Process 7 6

That is what the ultimate results of the lighting seems to be like.

Process 8 5

I used plasticine materials for the environment. For my part, it matches completely with the cartoon environment.

Process 9 3

RENDER – MABEL PINES

Render 1 10

Thanks to your time, I hope you loved studying this text and discovered one thing helpful from it.

Have a pleasant day!

In regards to the Artist

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Christina a.ok.a Fexxist,
a 3d artist and a freelancer from Kaliningrad,
Russia.

                                                                            

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