Wednesday, November 29, 2023
Home3D ModelingTransfer ALL Edges to Untagged? - Professional

Transfer ALL Edges to Untagged? – Professional


Hello individuals,

I are likely to export geometry from Rhino and the exporter locations edges in Tags as an alternative of Untagged, so once I flip off tags that is what my mannequin seems like.

I do know edges are presupposed to go to untagged, this was carried out by exporter. I’m now questioning if an extension is ready to choose all edges inside all elements and teams and transfer them to untagged.

Thanks.

Not solely edges but in addition faces are finest to be left untagged.
Deleting tags and “transferring” their content material to untagged may even “transfer” objects to untagged. That will not be what you need.

So that you’ll want an extension to iterate by way of all objects to do the job on solely fundamental geometry.
I believe Tigg made such an extention. Search on Sketchucation discussion board.

I believe the extention known as “Default layer geometry”.



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How do all these edges get created with out faces? That doesn’t appear like sketchup geometry, I do know you mentioned you imported it from Rhino, however did these rectangular bins have faces in Rhino?

I do not know how rhino works. Merely making and statement. I don’t see how the Tags will make a distinction. Is that entire jumble a “group” or only a bunch of traces?

Once I draw “untagged” traces with out faces it seems similar to what you present.

In case you “flip off tags” on these tagged traces the traces shouldn’t be seen. That’s what turning off a tag does.

OP doesn’t need all of the free geometry to be tagged in any respect, or tagged as “Tagged”. SU apparently strikes Rhino free geometry to “Tagged”. In order that’s the difficulty.

Deleting the “Tagged” tag ought to give the choice to maneuver the geometry on “Tagged” to “Default” or “Untagged” (I don’t recall which) or some other Tag.

Wo3Dan pointed to an extension which may do it as effectively.

Yeah I used to be unsuitable about what the exporter is doing. It’s truly placing faces in tags and leaving edges on untagged. So once I disguise tags, faces flip off however edges stay.

Makes fairly a multitude however I believe simply resetting with “Default layer geometry” is the way in which to go. Then I must transfer teams into tags however oh effectively.

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