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Home3D ModelingPush/Pull dimension - it doesn't measure what I push/pull it to -...

Push/Pull dimension – it doesn’t measure what I push/pull it to – Professional


Within the hooked up mannequin, I attempt to pull this face to be 1.25″ pleased with the board that’s perpendicular to it.

Within the hooked up screenshot you’ll be able to see that it is vitally barely incorrect.

I do know that Sketchup rounds numbers… however I’d anticipate that if I snap a face to be flush with that board, after which I push/pull it 1.25″ away, that it could then be precisely 1.25″ away.

What’s occurring please?

1’25 push pull.skp (70.2 KB)

The “board” is floating 1/2″ away from the wall… the face of the board is simply over 1.25″ from the sting of the window… this appears to be like to be the best way the mannequin was constructed.

It is a view from immediately above.

Sure that’s precisely what I’m referring to. I pulled it and entered 1.25″ and ended up with this dimension. That is the rationale for my publish.

All of it is dependent upon the place you “anchore” the ‘Tape Measure’ instrument on the broad board. Yow will discover values of lower than 1.25″ and of greater than 1.25″ The geometry just isn’t rigorously created and that may be a person fault.



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My query is: what is occurring.

Do you’ve an answer or did you simply really feel like replying?

I feel you could be getting an inference from the sting of the adjoining stile, and SketchUp’s dealing with of small variations is forcing a snap to that distance as an alternative of what you entered (the distinction is barely .000049″, nicely under the snap tolerance). By rigorously avoiding any inference to that stile, I received an actual outcome:

pushpull



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There may be actually no approach to inform what you probably did up to now… I’d counsel turning size snapping off and utilizing dimensions slightly than snapping if you transfer, draw or push pull.



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The answer is to create your geometry with a board face parallel to the one you measure to. I felt like replying that can assist you out. Should you don’t create parallel faces you’ll measure a number of attainable values should you push one away from the opposite. What bothers you in my first reply?

Thanks for serving to to analyze this. My subject is with the opposite object… however thanks for instructing me that such a small worth is past Sketchup’s tolerance. That tells me that that is mainly not fixable except I remake these elements.

This all begs the query: why did you draw the stile to such an odd dimension? Is that the “different object”?



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Every thing was created with parallel faces to start with. I used to be aggravated that you simply mentioned the geometry was not rigorously created when you don’t have any details about that, along with the truth that you didn’t supply any useful data in direction of an answer or trigger, which is what I particularly requested.

Sure that is the “different object” I’m referring to. I drew it to a “common” dimension. I needed to modify the room dimensions and altered all the things by a sure, “common” quantity. Both snapping to things or typing 1.25″ in manually. After I went to snap this one I observed that this was a really bizarre dimension, after which started investigating.

Right here’s a approach to repair it:

  • create a information line parallel to the other face and offset from it by the precise required worth.
  • pushpull the offending face again past the information line
  • pushpull it again out till it snaps to the information line

The outcome can be at precisely the place you set the information line.

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