Wednesday, November 29, 2023
HomeVisual EffectsIfurkend's VFX Sketchbook - Actual Time VFX

Ifurkend’s VFX Sketchbook – Actual Time VFX


Simply opening a private sketchbook thread to throw no matter I really feel prefer to publish…

This can be a shameless inspiration by Hello-Fi Rush’s dot impact.

Hello-Fi Rush may be very pleasingly trendy that it incorporates the Ben-Day/halftone dot sample for the comedian shading impact. It’s probably not remodeling the entire display into CYMK print, that might be too noisy. Moderately the dot sample is employed sparingly the place they’re really efficient just like the comical placing particles and onomatopoeia, however one notably attention-grabbing place which makes use of the dot sample is its bloom PP. I made some poor try and recreate it however didn’t have an excessive amount of success. That is what I ended up with in the meanwhile, solely translucency is given the halftone remedy.

The halftone sample may be very easy, simply frac the Viewport UV and get the vector size of every grid, then step(grid sample, PP enter). PP enter 1 below Earlier than Tonemapping provides you separated translucency so it doesn’t have an effect on the opaque objects. Sadly, the PP nonetheless will get the ghosting artifact when the pixel is rendered earlier than the opaque object.




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An experiment of Dither Temporal AA to cheese a reasonably grainy scene blur impact with refraction in a translucent floor materials, as a result of Scene Shade ignores translucency it doesn’t matter what, and I don’t know the right way to edit the UE supply code to attain that.

That is kinda impressed by Alex (Ninja1Zombie1Master)’s tutorial about utilizing dither noise to scale back texture samples for mixing, however I’m not utilizing Alex’s animated blue noise approach right here, as a result of sadly the gaps could present up if I stretch the blur distance too lengthy. The built-in dither noise doesn’t have this downside.

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