Friday, December 1, 2023
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Unity Play mode problem – Actual Time VFX


Hey, Guys I get points in Unity with my results, after I play results immediately in Unity play mode some components initially disappeared and after I recode that impact in Unity Recoderd it’s coming completely, why it’s happing like this play mode and recorded each views coming in another way anybody will help me with that plz? thanks.


Are you able to document your editor?

yup, I can, do you wanna see what problem I’m going through?

Yup, I’m not precisely positive what’s occurring so wanna see

right here is the video when you watch this you’ll perceive what I’m attempting to say, that is occurring to me many instances with each Effact , thanks Dropbox – 2023-05-14 16-47-28.mp4 – Simplify your life

It’ll sound a bit silly as a result of it’s. Unity hangs a bit when getting into playmode.
It’s simply is like that. Delay your impact by a second or two one way or the other and it’ll look proper.



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Attempt urgent the pause button earlier than you press play, wait a few seconds for Unity to get into play mode, then unpause. fleity remark is right, that is only a workaround when you don’t wish to add some begin delay to the impact.

I’d counsel turning off play on awake on the particle system, and writing just a little script with a UI button, or a keyboard shortcut, that tells your impact to play.



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Thanks lots, It labored if I’m urgent Pause Button earlier than enjoying, however I by no means wrote any script, are you able to assist me with that the right way to write that script?

Positive factor.

utilizing UnityEngine;

public class PlayParticleSystem : MonoBehaviour
{
    //We'll use this variable to manage your particle system
    public ParticleSystem myPFX;
    
    // Replace is known as as soon as per body
    void Replace()
    {
        //***************
        //this part is a security verify, it's going to cease runtime errors if you have not assigned a particle system
        if (myPFX == null)
        {
            //This line places a message within the console letting you already know what went flawed
            Debug.Log("You have not assigned a particle system within the inspector");
            
            //This line stops the code from working any additional
            return;
        }
        
        //***************
        //this sections listens for some enter, on this case, the spacebar
        if (Enter.GetKeyDown("house"))
        {
            //this tells the particle system to play
            myPFX.Play();
        }
    }
}

Create a brand new C# script in your undertaking named PlayParticleSystem.cs, open the file and delete the entire contents, copy and paste the above code into it ( that field has s scroll bar, so ensure you get all of it ), after which save the file.

Swap again to Unity, add an empty sport object to your scene, and drag and drop the PlayParticleSystem script onto it from the undertaking panel.

Choose the sport object and have a look at the inspector, you must see a slot named My PFX. Drag and drop the particle system from the scene into that slot.

Now play your scene, everytime you press the spacebar the assigned particle system will play.

Hopefully that helps you out!

thanks lots, I gonna do that straight away

I’m Utilizing VFx Graph and I’ve prefabs it’s not working, I can’t drag them

Ah, I haven’t used VFXGraph earlier than… I can’t actually make it easier to out with that. sorry

okay, no worries however you probably did very nicely. I will save this Scipt for the long run and use it when I’ll Use the particle system, thanks lots.



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