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HomeAnimationsMaxon ships Redshift 3.5.15 | CG Channel

Maxon ships Redshift 3.5.15 | CG Channel


Maxon ships Redshift 3.5.15

Wednesday, Could seventeenth, 2023 | Posted by Jim Thacker

230517 Redshift3515 AMD

 
Maxon has launched Redshift 3.5.15, its newest model of the CPU/GPU-accelerated manufacturing renderer.

The replace introduces experimental help for AMD GPUs within the software program, which beforehand solely supported Nvidia graphics playing cards and Apple Silicon processors.

Different new options embrace a Distortion Utility shader for breaking apart repeating textures; and the Flakes and Pavement shaders and backplate system have been rolled out to Redshift’s DCC plugins.

Help for AMD GPUs strikes into public beta
One key change in Redshift 3.5.15 is that the software program now helps AMD GPUs.

Introduced final 12 months, the change – achieved utilizing AMD’s HIP (Heterogeneous-Compute Interface for Portability) framework – makes Redshift suitable with AMD, Apple Silicon and Nvidia processors.

The discharge notes don’t embrace any benchmark figures, however AMD claims that HIP has minimal affect on utility efficiency.

AMD GPUs supported embrace current- and previous-generation Radeon Professional playing cards, together with the Radeon Professional W7900, W7800, W6800, W6600, W5700 and VII.

Client GPUs supported embrace the Radeon RX 7950 XTX, RX 7950 XT, RX 7900, RX 6950, RX 6700 XT, RX 6600 and RX 5700 XT.

Some older and lower-spec playing cards may additionally work, however haven’t been actively examined by Maxon. You’ll find extra particulars in this discussion board thread.

 
230517 Redshift3515 Distortion

 
Redshift core: new Distortion Utility shader and replace to the Noise shader
Different new options within the Redshift core embrace the Distortion Utility shader.

Based mostly on Cinema 4D’s UV Distorter node, it makes it potential to drive distortion of UV maps by way of textures or shaders, to interrupt up repeating textures.

As well as, the Noise shader will get a brand new Loop Interval setting.

Updates to the plugin editions and Redshift RT
The Flakes shader and Pavement shader added to the core in current releases develop into obtainable in all the DCC plugins.

As well as, the render backplate system added in Redshift 3.5.14 turns into obtainable within the Blender, Houdini and Katana plugins.

Redshift RT, the near-real-time hybrid ray tracing/rasterisation mode additionally will get help for the backplate system, combined rendering within the Cinema 4D and Houdini viewports, and higher denoising and antialiasing.

System necessities and value
Redshift 3.5.15 is on the market for Home windows 10, glibc 2.17+ Linux and macOS 11.5+.

The renderer’s integration plugins are suitable with 3ds Max 2015+, Blender 2.83+, Cinema 4D R21+, Houdini 17.5+ (18.0+ on macOS), Katana 3.0v1+ and Maya 2016.5.

The software program is rental-only, with particular person subscriptions costing $45/month or $264/12 months.

 
Learn an outline of the brand new options in Redshift 3.5.15 on the software program’s Trello product discussion board

Learn a full checklist of AMD GPUs supported on the Redshift discussion board
(Registration required)

Tags: 3ds max, AMD, AMD GPUs supported, anti-aliasing, Apple Silicon, Blender, automobile paint, Cinema 4D, Distortion Utility shader, Flakes shader, Houdini, import photographic backplate, Katana, Loop Interval, Maxon, Maya, movement graphics, new options, noise shader, NVIDIA, pavement shader, value, Radeon Professional, Radeon RX, actual time, Redshift, Redshift 3.5.15, Redshift for AMD, Redshift RT, renderer, Renderview Backplate, system necessities, UV Distorter, vfx, visible results, visualization

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