Saturday, December 2, 2023
HomeAnimationsBehind the Scenes: Ninja Turtles

Behind the Scenes: Ninja Turtles


INTRODUCTION

Hi there everybody, I’m Jihairwik, and I work in a mechanical workshop the place I manufacture components in France.

I exploit Blender as a passion to mannequin characters and scenes. Because of 3D, I’m able to create issues that I like once I’m not expert at drawing, and Blender is cool to make use of.

INSPIRATION

For inspiration, I made a decision to create my model of the Ninja Turtles after studying {that a} film will likely be launched this yr. 

I began with one turtle to see what it seems like, after which I created the opposite three turtles and a few further characters.

MODELING

For the modeling of the character, I first block out with easy volumes and booleans.

Once I’m glad with the proportions, I exploit the Quad Remesher add-on to do the retopology, which supplies me my low-poly model:

I then add the sculpt particulars utilizing a Multiresolution modifier, which supplies me my high-poly model:

Process 5 9

For clothes, I exploit Marvelous Designer as a result of it’s enjoyable to make use of and, as well as, the outcomes are at all times higher than I hoped!

Under is the clothes of the character, Grasp Splinter:

And right here is the clothes of the character, April O’Neil:

RIGGING

When all of the meshes are accomplished, I exploit Rigify to arrange the armature. I like to recommend the tutorials by CGDive on YouTube for utilizing it.

Process 10 5

Furthermore, for many who have rigging issues with globular eyes, due to Hollowpixel, here’s a resolution: 

TEXTURING

First, I create UV on my low-poly mannequin (not low sufficient, I confess):

Process 11 4

For texturing, I exploit Substance Painter in a fundamental manner. I bake my maps with each my low-poly and high-poly fashions. I attempt to create a number of colour variations.

Process 12 3

Here is my Cycles setup for textures in Blender.

Process 13 3

Listed here are all of the character fashions, I made:

Process 16 2

COMPOSITING

For the ultimate scene, I’ve linked all of the characters/objects in a single scene, which could be very handy for administration and any updates.

For compositing, I at the moment use Luminar, however I plan to attempt the Blender compositor sooner or later. I apply a LUT for colour grading, vignetting, and grain.

Process 18 2

RENDER – Ninja Turtles

Process 20 1 NinjaTurtles 275 sf NinjaTurtles 257 sf 1080

I hope somebody finds this useful, and I need to specific my gratitude to all of the individuals who create tutorials on YouTube and different platforms. With out them, I might nonetheless be taking part in with the default dice.

Thanks and have a pleasant day!

Concerning the Artist

Artist 1 8 e1685025324113

 

Jihairwik, a half-old man who thinks 3D is cool.

 

RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular

Recent Comments