Tutorial: Creating property for recreation environments
Monday, June fifth, 2023 | Posted by Jim Thacker
The Gnomon Workshop has launched Creating Property & Structure for Recreation Environments, an in depth information to video games surroundings artwork workflows recorded by Respawn Leisure’s Giovani Magana.
The workshop, which is aimed toward intermediate-level artists, gives over six hours of video coaching on constructing property for an Unreal Engine recreation evironment utilizing Maya, ZBrush and Substance 3D Painter.
Create architectural and natural property for an Unreal Engine 5 recreation surroundings
Within the tutorial, Magana reveals find out how to create property for a recreation surroundings – a home and the encircling panorama – in Unreal Engine 5, utilizing an environment friendly modular workflow.
He begins by sketching preliminary concepts in Photoshop earlier than constructing a modular asset package in Maya and sculpting surroundings property like rocks and props in ZBrush.
Subjects mentioned within the tutorial embody tiles, trim sheets, tileable textures and tileable meshes.
Magana concludes by assembling the home and surrounding surroundings in Unreal Engine, though the main target of the tutorial is the asset construct, not the Unreal Engine work itself.
Concerning the artist
Giovani Magana is a senior surroundings artist at Respawn Leisure.
He has labored professionally as an surroundings artist for seven years, at studios together with Santa Monica Studio, on initiatives together with God of Warfare Ragnarök and Star Wars Jedi: Survivor.
Worth and availability
Creating Property & Structure for Recreation Environments is obtainable through a subscription to The Gnomon Workshop, offering entry to over 300 tutorials. Subscriptions value $54/month or $499/yr.
Learn extra about Creating Property & Structure for Recreation Environments
Full disclosure: CG Channel is owned by Gnomon.
Tags: 3D modeling, Creating Property & Structure for Recreation Environments, digital portray, digital sculpting, surroundings artwork, fx, recreation artwork, recreation improvement, recreation surroundings, Giovani Magana, Gnomon, Maya, Substance 3D Painter, texturing, The Gnomon Workshop, tileable mesh, tileable texture, trim sheet, Unreal Engine, Unreal Engine 5, ZBrush