GameSynth can now be remotely managed through TCP through the use of the brand new GameSynth API. Instructions permit to load, save, and render patches, get patches from the repository, add or replace automation curves, playback patches and alter their meta-parameter values in real-time, and extra!
Examples of implementations are supplied for Unity (to question patches within the repository, render a number of variations, and add them as Audio Clips to your venture), Reaper (to import sounds clips and export automation gadgets), and Pure Information (to remotely play and management GameSynth patches).
We are able to’t wait to see what new workflows you’ll create with the GameSynth API!