Big Squid is searching for a proficient visible results artist to assist breathe life into our new thrilling sport undertaking, Sword of the Sea. Your major accountability will likely be to implement clear, stylized, and performant visible results in UE5 utilizing Niagara, supplies, and blueprints. Then, use node-based scripting and different means to combine results into gameplay and cinematics. We are going to depend on you to not solely create a wide selection of results, but in addition guarantee constant high quality, model, and optimization throughout our undertaking’s results library.
Visible results are a key factor of satisfying and juicy gameplay, and a central method to visually talk sport state to the participant. We frequently take unconventional approaches to creating results that obtain these issues. We’re searching for somebody who shares our pleasure for studying and researching new VFX methods to implement probably the most compelling but environment friendly results. Our ideally suited candidate can have broad ranging technical information of 3D results and the way they’re made, together with particles, supplies, textures, render targets, and 3D modeling and animation processes for results. You’ll recurrently be using graphics methods corresponding to scrolling UVs, vertex coloration hacks, texture channel packing, fluid sims, materials primarily based vertex animation, and extra. Moreover, algebra and trigonometry for results will likely be an on a regular basis side of this position’s duties.
Big Squid is a small however seasoned staff of award-winning sport builders, identified for making ABZÛ and The Pathless . The revolutionary and delightful sport experiences that we make spring from a staff tradition that’s pleasant, open, and inclusive. We’re searching for a staff participant who matches proper into close-knit small staff improvement and is prepared to step exterior of standard workflows to make issues occur.
This can be a contract distant place , and we’re a completely distant staff. We function primarily within the PST time zone and like that your location is in a time zone comparatively near ours – ideally inside 3 hours from Pacific Time.
Tasks
- Design and implement real-time 3D visible results in UE5
- Create particle techniques, supplies, textures, and blueprints for results
- Collaborate with designers and programmers to combine results into gameplay and cinematics
- Guarantee results are constant in high quality and magnificence, and optimized, throughout the undertaking
{Qualifications}
- Expertise with UE5 visible results creation
- Expertise with 3D modeling software program
- Expertise creating textures for VFX in Photoshop, Substance Designer, or comparable
- At the very least one title shipped as a VFX artist, technical artist, or equal expertise
- Good understanding of algebra and trigonometry for results
Bonus
- Expertise with 2D fluid simulation
- Expertise with python scripting
To use for a place at Big Squid, please e-mail your cowl letter and resume to jobs@giantsquidstudios.com. Please embody your title and the precise place you might be making use of for within the topic line.