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Good day there. I used to be this Fortnite pores and skin, and I used to be questioning how a fabric like this may be made. (i’m speaking concerning the dice inside)
To me it appears that evidently there isn’t any precise mesh inside, however the shader simulates it completely.
Anybody has an concept on how this may very well be made?
Thanks!
You possibly can strive with the bump offset node or any sort of parallax UVs. However the dice seems to be so ‘excellent’ + the texturing on it make me assume that it’s precise geo. Mabye revealed by some sort of depth comparability. Or customized depth?