Saturday, December 2, 2023
HomeVisual EffectsWant constructive suggestions for enhancing my VFX Expertise on stylized smoke puffs

Want constructive suggestions for enhancing my VFX Expertise on stylized smoke puffs


Hello there, I attempt to get higher with VFX and would love some suggestions and suggestions, a touch in the fitting path perhaps.

I’m utilizing Unity 2021.3.24f1 with Excessive Definition Renderpipeline (HDRP).
I attempted creating Textures in Substance Designer, Photoshop or Illustrator, however this time I simply used a free smoke texture from Kenney: Particle Pack · Kenney
for reference:
ref

  • I’m doing a smoothStep on the alpha, shifting the step-edges over time (by utilizing the particle alpha)

As you might even see, my recreation is relatively stylized, so I’m unsure if these puffs work out with the remainder of the fashion…

Untitled2
closeup

The decals on the wall should not very nice both, however lets deal with the smoke puffs for now.

Context: The stone is just not destructible, the chook can peck into wooden and climb on that, however the stone ought to talk “that is too onerous, it hurts”. So I’m not even positive if the small stone pebbles could confuse the participant (larger chunks most likely would).

Possibly you possibly can see the place my deficits are and how much suggestions would get me to the following degree of constructing my very own VFX. Thanks!


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