Friday, December 1, 2023
HomeVisual EffectsMudu's VFX Journey - Actual Time VFX

Mudu’s VFX Journey – Actual Time VFX


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Hey there,

I assumed it might be enjoyable to archive my journey right here, so I can look again in any respect the work in just a few years and see the progress.


The journey began in early october. I already knew a bit about recreation engines, programming, 3d modeling and illustration, so diving into the vfx apprenctice programs wasn’t too complicated. After going by way of many of the movies in a few week, I made this small impact to verify I may use niagara, blender and substance designer on my own.

Despite the fact that it was early in my journey I needed to focus immediatly on constructing results for a portfolio that I may carry to a studio. I’ve at all times been extra of a practical recreation kind of man, so I made a decision to intention for results that will really feel at house in AAA lifelike video games.

Nonetheless studying the fundamentals of how VFX are made, at this level I used to be watching each VFX associated GDC movies I may discover, simply making an attempt to soak up as a lot data as attainable even when I couldn’t perceive a few of it. Writing down what software program the professionals use, how totally different techiques are known as… I spotted fluid and fireplace simulations had been a giant a part of lifelike results and determined to study embergen first as that appeared just like the extra intuitive possibility.

Getting accustomed to niagara at this level, I may create emitters and use the sequencer with no need an excessive amount of outdoors assist. I spotted houdini might be an excellent software to study for modeling meshes and doing fluid simulations and dove proper in. After binging just a few programs I knew easy methods to put collectively easy meshes and managed to created a water simulation mesh. I believe this impact has a pleasant block in, however making an attempt to make it visually interesting ended up being a bit an excessive amount of for my data on the time. I made a decision to shelf it and are available again to it later down the road.

Feeling fairly assured with niagara now (so long as I’m not making an attempt to do something too funky). This impact had me studying an entire bunch of blueprint, and was my first style of getting to give you intelligent answer to create an impact (making the portals seem in a dome formation). That actually cemented vfx as the right creative format for me, a mixture of portray, animation, 3d modeling, programming. As somebody concerned with all these issues however who thought I had to decide on one it makes me extremely blissful that being a generalist is definitely a viable possibility on this trade.
I additionally made another, single portal model of this impact. (51) Portal Shot VFX – YouTube

That is the primary impact I’d confidently name “completed”, and more than likely the primary one (chronologically) I’ll placed on my portfolio. It took a few week and a half to finish. Learnt a bit about houdini inflexible physique simulation.

That was a giant one. I actually needed to make an impact that might be interacted with. That meant studying extra about unreal, blueprints, easy methods to change materials properties at runtime… No marvel it took virtually a month to complete !

After spending so lengthy on the final impact, I simply needed to have enjoyable with a small impact. At this level I really feel like I do know sufficient issues to actually have enjoyable with these results, and I’m capable of give you an affordable answer to most concepts I give you. The factor to work on now’s actually polish. The primary few months had been spent on overcoming technical hurdles, and the following wall is the creative one. Creating good textures, figuring out easy methods to mix parts collectively, nailing the timing, these are belongings you sadly can’t study totally from a tutorial, the one method is to make impact after impact and regularly turn into higher and higher.


I actually need to thanks everybody on the VFXA discord for his or her nice suggestions. I study a lot from each interplay and I can’t wait to see what I’ll be capable to obtain this 12 months !

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