Wednesday, December 6, 2023
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Assist with PostProcess Materials Electrical shock


I need assistance creating one thing like this Name of Obligation kill whereas electrocuted – YouTube anybody have any concept make it?


It’s very simple to do, you solely want one thunder texture and one displacement texture to displace the thunder texture. Then you definately lerp the end result with the black colour utilizing two totally different sine features for randomness and add it to the principle go Scene texture.
You can too management the flickering in Blueprint with the timeline and materials assortment.

Alternately, for optimum realism, you might additionally render a flipbook texture in After Impact and use it as a postprocess materials.

giphy

Be at liberty to make use of the supplied textures in case you like them; they’re made in Substanc Desinger.

Thunder texture.

Displasment texture.

Thanks I’ll ttry this methodology, I dont perceive nevertheless distort the thunder texture, ought to I take advantage of a panner and add texture coordinate within the UV? or is there some other methodology I might use? and relating to the sine ought to I join the sint to time?

That is the sine random flickering operate to lerp totally different values.

Setup for distorting the thunder texture.

Random place operate for transferring thunder texture in several positions each few frames.

Texture for the radome place operate to pattern.
random_pos

It must be 64 x 64 pixels and imported with these settings within the unreal editor.
Use the feel supplied on this publish.

Screenshot_4

Screenshot_5

Screenshot_6

It must be 64 x 64 pixels and imported with these settings within the unreal editor.
Use the feel supplied on this publish.

This youtube video explains the precept behind the random place approach.

Hope this helps!

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