Erin writes:
Blender 3.6 has launched and with it comes the brand new Simulation Zone in Geometry Nodes.
This new characteristic permits us to hold out simulations immediately contained in the geometry nodes graph whereas nonetheless accessing all of the procedural energy we have come to know.
That can assist you construct your procedural skillset, I’ve produced 3 new programs for simulations in Blender 3.6 and so they’re hosted on my new platform for technical artwork instructing – Nodegroup.
Within the first course we lay the foundations by making a bouncing ball simulation. Bouncing balls are animation 101 however for us as procedural artists, they’re the right train to put the foundations of working with simulations. We are going to cowl matters equivalent to making use of forces, constructing collision programs, and enabling interactions between objects throughout the identical geometry.
Then we dive into Boids simulations. You may construct the abilities to create intricate ecosystems with dynamic interactions between prey and predator boids. We’ll improve the simulations by extending the system with colliders, collision avoidance, attractor and repeller objects, attractor / information splines, and extra.
Lastly we will be studying about hydraulic erosion with soil transport. This can be a fashionable technique for creating compelling landscapes with large-scale erosion patterns slicing throughout the hillsides. We’re basically simulating rainfall right here and as such, all of the particle management that we discovered within the earlier two programs can be utilized for guiding your erosion right here.
Simulation is a superb skillset for any technically inclined artist and I am actually excited to see how the neighborhood will bounce on the brand new instruments!
For this week solely I’m operating a 50% off launch low cost throughout all three programs and the course bundle! (Ending at midnight 4th July)