Tuesday, November 28, 2023
HomeVisual EffectsAzeros' Sketchbook - Actual Time VFX

Azeros’ Sketchbook – Actual Time VFX


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Heya, determined to start out this put up to share a few of my work and sketches.
For now i’m solely creating stuff in UE.

I began my journey into the VFX Realm by the tip of 2020 and have been a very long time lurker right here, this put up can be my means of giving one thing again to this group!
Whereas I’m getting ready some greater posts I’ve ready a fast tip concerning infinite lifetime in Niagara
(Yeah, I misplaced just a few hours looking tips on how to do it :sunglasses:)

Additionally just lately launched my 1st vfx pack within the UE Market Loot & Pickup VFX Pack in Visible Results – UE Market in case anybody needs to test it out.

My subsequent put up might be concerning all of the information I acquired whereas increase my loot vfx with an in depth breakdown. Within the meantime, be at liberty to ask any questions, make any recommendations or simply give out suggestions.




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Whats up, had just a few very busy weeks, however I had a while to make a fast sketch:

The concept behind making this flashbang is that first I wished to go for a extra real looking impact and do a smoke heavy impact so I may study EmberGen.
The shaders in there are nothing loopy, in particular the smoke is predicated on THAT Diablo approach

I’m nonetheless not completed with it, I’ll go a bit additional and add a decal and experiment with the smoke, as I need to do a earlier than and after comparability with smoke flipbooks :slight_smile:
Be at liberty to remark and hand out suggestions on tips on how to the enhance the impact!

PS: I’d be actually grateful if individuals may share how they often setup their recordings in UE, actually need to give these recordings a extra skilled feeling.

Upgraded the flashbang with a scorch decal, tweaked the smoke and decreased the brightness of the flash as I heard from some buddies it’d have an effect on photosensitive individuals (SORRY!!), I’m actually pleased with the replace. Be at liberty to go away suggestions and concepts on how push the impact as I’ll nonetheless come again to it.
Very quickly I’ll most likely make some explosions and a few hearth results.



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Whats up!
Constructed a small impact utilizing among the leftover belongings from the defend sketch! I wished to check out what Simon kindly teached me about how one can embody some good movement right into a ribbon path. I bought a few of it proper, however at the least I now perceive the ideas!

What I most likely a bit in a different way was to incorporate a waveform multiplier within the “Scale Ribbon Width” module, and customised with a random spline clean to offer a extra random really feel. My texture additionally isn’t sine formed however extra like cosine formed, so it will by no means look the identical anyway XD

The ribbon scales quickly after which settles down slowly to their ultimate form, in the meantime that curve is being multiplied by the random waveform, I feel it offers a pleasant movement.



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Very good! One factor I like this to keep away from an excessive amount of uv scrolling on path textures. It shortly appears to be like like a thruster when the textures on a path scroll too shortly. Should you allow them to be slower, it appears to be like extra like matter left behind by the projectile after which the Over-Time-UV-Distortion is extra seen.



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Aww, thanks!
And I see what you’re speaking about, proper now, there’s a linear masks within the U route and a easy erosion over time so I’ll work on the shaders to match extra intently what you described as a means of studying tips on how to correctly embody distortion (I just about simply slapped it in one in all my very own yesterday to attempt to see what I might get).

Additionally nonetheless attempting to determine the path renderer, I’m utilizing tiling by distance, which I’m organising as a set float within the renderer stage however it’s actually uh… wonky?

Whats up, wished to share this WIP fireball.
That is my first time engaged on an explosion and with flipbooks and so would love to listen to your ideas!
I nonetheless haven’t touched up on the casting/anticipation and decals, for the decals in particular I’m enthusiastic about utilizing POM.

Hey everybody, labored very laborious on this one.

It was very difficult to construct up an explosion, there’s numerous layers, hopefully they’ve come by way of!
Be at liberty to go away your suggestions, would love to listen to your ideas.

Additionally nonetheless enthusiastic about including some further stuff on the finish, been dying to discover ways to do some destructible particles and POM decals : )



3 Likes

Hey,
the impact is wanting actually good. I just like the construct up, that the caster man will get flung again, and people Michael Bay sparks popping out of the explosion. One factor you may attempt is tweaking the timing a bit. Should you watch the video at 1.5 – 1.75 pace it offers much more punch, not that it is advisable to pace every thing up, however to offer you an thought.

Heya!
Thanks for the suggestions, was additionally given an analogous in discord so I’ll positively have a go at it!
I 100% agree after watching the video sped up.
Additionally… Michael bay sparks, that’s a superb one hahahahaha.

Heya!
As soon as once more thanks for the suggestions! Had some free time so I tweaked the ultimate blast to offer it extra power and glued some ugly frames I discovered whereas body stepping. Calling it a day on this one!

I’ll save destruction and another enjoyable issues for my subsequent impact :slight_smile:



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Heya! Simply wished to point out one of many results I’m constructing themed round “Soul”. Tried to seize a little bit of that diablo necromancer vibe (albeit not that darkish!).
Subsequent step might be to point out this impact and some others (together with some environmental stuff I’ve been constructing) in context.

As all the time, be at liberty to drop suggestions on tips on how to push the impact additional :smile:
Ty!



3 Likes

Sup!
Completed up the soul magic concepts I had in thoughts, took numerous time as I used to be a bit busy. And in addition made certain to construct up an surroundings to point out these results (and my subsequent ones) in context. I additionally constructed the environmental FX in there.
Soul bolt:

Soul barrage:



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Seems sick bro! (don’t thoughts this…needed to sort 20 characters)



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Hey! Very long time with out posting. Simply wished to share some environmental hearth I’ve been engaged on.

Can not present it within the recreation surroundings but, however it’s one thing to look ahead sooner or later :slight_smile:

The opposite cool factor about this can be a easy editor software (makes use of spline transforms to spawn/modify) to unfold the fireplace. Nonetheless a bit messy with all of the decal outlines mendacity round however I’ll enhance it quickly™



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Heyo! Simply wished to share a fast and soiled teaser of my WIP projectile pack. I’ll promote it within the market quickly™

The precise trailer might be a lot cooler :slight_smile:



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The hearth is excellent. Did you utilize EmberGen for the fireplace?

Thanks! Huge fan of your results :slight_smile:
And sure, used embergen for hearth and smoke, there’s 3 hearth flipbook variations there which I reused from another lighting belongings I made.
Ha, simply remembered I really purchased EmberGen after seeing what you had completed with it, I feel it was the fireplace arrows.



2 Likes

Lastly launched my latest pack. Hope you just like the projectiles!
I plan on including just a few extra within the coming months :), I simply actually like making projectiles I assume.

Oh and {the marketplace} hyperlink: Projectiles VFX Pack in Visible Results – UE Market (unrealengine.com)



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As somebody who likes pewpewpew’s as nicely, I approve :slight_smile:



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