Thursday, November 30, 2023
HomeVisual EffectsManus : Sketch #56 - Actual Time VFX

Manus : Sketch #56 – Actual Time VFX


Hopefully, will probably be on matter :stuck_out_tongue: tho these days I’ve been fascinated with volumetric supplies and planning to make a frozen pigeon in a ice dice or one thing. I’m completely new to Unreal so it needs to be a very good “heat up”.

Right here’s my progress after first day. Principally following breakdown from Paragon Ice Materials, tho gotta begin someplace :stuck_out_tongue:

Remaining Model:

Sadly, I didn’t discover sufficient time to complete it up, though I’ve deliberate rather more for this impact T_T Hopefully, will do higher with subsequent sketches :smiley:




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Come on @Niels, don’t be so coldhearted :laughing:



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Rip, my first day right here and I’m already getting fired T_T



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Materials is completed (at the least first a part of it). Now it’s time to import a pigeon :smiley:
Earlier than making it volumetric and having pigeon inside I wanna play with freeze postprocess impact I’ve seen in Frostpunk and attempt to get an identical consequence, so specializing in that now xD



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Frozen Pigeon replace. (btw it’s not what I’m wanting as the ultimate consequence, no worries)



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I even have new concept what I wanna do with this materials :open_mouth: you will notice quickly

Progress for at this time: Manus: “I am too drained to shine it :c tho needs to be high-quality …” – Gamedev Mastodon
Ye, I’m making explosion from that XD must work so much on it tho

Explosion is wanting superior up to now, feels highly effective!



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This appears to be like so good and magical!!



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