Unfold a UV mesh in Maya and preserve the border of the UV intact. The method is by simply pinning the border of the UV after which unfolding.
When coping with UVs in Maya, more often than not we wish to apply some unfold in our UVs to avoid wasting time, in comparison with if we did manually the entire work manipulating vertex by vertex. In my expertise the unfold software has saved me an excessive amount of time, critically.
In keeping with Autodesk, unfolding a UV mesh refers back to the technique of chopping a seam within the UV mesh after which unfolding alongside that seam. If you’re not accustomed to unfold in Maya, you might discover this hyperlink fairly attention-grabbing.
As I mentioned, the way in which to unfold a UV shell in Maya and preserve the border of it intact is by pinning the border of the UV after which unfolding it. Let’s exhibit it with the next instance.
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Unfold a UV mesh in Maya with the border intact:
In our scene, we now have the next t-shirt mesh in Maya, which we’re going to unfold their UVs and preserve the border intact.
Choose the mesh in your scene in Maya and open up the UV editor (Home windows – Modeling Editors – UV Editor).
Proper-click and choose edge mode, in UV Editor window, so you may choose edges. Choose one after the other all of the border edges of your mesh. You might additionally double-click and choose one fringe of your border and routinely Maya will choose all of the border edges.
Now you’ve gotten chosen all of the border edges of your mesh go to Edit – Pin choice from the UV Editor window.
The pin choice, because the title suggests, it locks the particular edges you chose so you may’t manipulate them by chance, which is nice for our goal. The indication for the pin choice is a darkish blue colour, which you’ll be able to clearly see within the picture above, across the border of your UV shell.
After efficiently pinning all the perimeters of your UV shell, right-click and choose UV shell within the UV Editor window. Now, simply click on and choose the complete UV shell and go to Modify – Unfold (ctrl+U).
Once you completed unfolding, you can simply unpin your earlier number of edges by going to Edit – Unpin All from the UV Editor window.
Conclusion:
The pin number of edges or borders on a UV shell in Maya is fairly widespread. Even thou is nice to make use of it whenever you unfold a UV shell, you should utilize it for quite a few different causes as properly, resembling making use of lattice, smoothing UVs, tweaking them, and utilizing the seize software. You should utilize any instruments in UV Editor for that matter. If for some cause you wish to pin an edge, you may definitely do.
It doesn’t should be solely an edge or border of edges, you can additionally pin a vertex or a face.