Hello, everybody! I hope you’re all having a unbelievable day.
I’m learning the fundamentals of Unreal Engine and Houdini, so I can begin to create VFX for video games, however right now I discovered this query: How a lot data about 3D modeling a VFX have to have?
I do know it’s essential to have some data about 3D modeling as a way to create particular shapes and regulate their UVs correctly, however do I have to know methods to mannequin advanced geometry like characters or environments?
Thanks prematurely!
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Somebody extra skilled prob ought to appropriate me if I’m incorrect.
Although in my case I normally have been completely high quality with figuring out fundamentals and having the ability to create both easy shapes or modify current if I would like to regulate UVs or one thing. If there was one thing extra advanced like a personality with rig to do for a recreation, then I used to be simply letting know my producer or 3D artists and so they have been taking good care of it. So, thus far I didn’t want any superior data, but it surely would possibly differ throughout the studios
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In fact it is advisable to grasp the essential of making easy shapes in modeling software program of your selection like arch, helix, and so on. When you get the essential accomplished, the extra procedural and mathematical in manipulating vertices, normals and UVs in Unreal Engine the higher to your future profession.
However no, an VFX artist, technical or not, would by no means be instructed to deal with character or setting modeling, not from scratch at the very least. You may be requested to cut back the vertex depend of a posh mesh thrown at you by your colleague or shopper which must be used within the particle impact, however that’s all.
As for Houdini, I like to recommend studying the reply of this thread.