Wednesday, November 29, 2023
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Mudu’s VFX Journey – Actual Time VFX


Hey there,

I’ve been lurking right here for some time and joined vfx apprenctice in october.
I’ve been toying with gamedev for some years now however wasn’t certain whether or not I wished to make a profession out of it or not. Seeing all of the wonderful work right here, on the vfxa discord and listening to encouraging perception on the job marketplace for vfx satisfied me to present it a attempt.

I believed it might be enjoyable to archive my journey right here, so I can look again in any respect the work in just a few years and see the progress.


The journey began in early october. I already knew a bit about recreation engines, programming, 3d modeling and illustration, so diving into the vfx apprenctice programs wasn’t too complicated. After going via many of the movies in a few week, I made this small impact to verify I might use niagara, blender and substance designer on my own.

Though it was early in my journey I wished to focus immediatly on constructing results for a portfolio that I might convey to a studio. I’ve at all times been extra of a sensible recreation sort of man, so I made a decision to goal for results that may really feel at residence in AAA lifelike video games.

Nonetheless studying the fundamentals of how VFX are made, at this level I used to be watching each VFX associated GDC movies I might discover, simply making an attempt to soak up as a lot information as potential even when I couldn’t perceive a few of it. Writing down what software program the professionals use, how totally different techiques are referred to as… I noticed fluid and fireplace simulations have been a giant a part of lifelike results and determined to study embergen first as that appeared just like the extra intuitive possibility.

Getting acquainted with niagara at this level, I might create emitters and use the sequencer without having an excessive amount of outdoors assist. I noticed houdini may very well be an excellent device to study for modeling meshes and doing fluid simulations and dove proper in. After binging just a few programs I knew the right way to put collectively easy meshes and managed to created a water simulation mesh. I believe this impact has a pleasant block in, however making an attempt to make it visually interesting ended up being a bit an excessive amount of for my information on the time. I made a decision to shelf it and are available again to it later down the road.

Feeling fairly assured with niagara now (so long as I’m not making an attempt to do something too funky). This impact had me studying a complete bunch of blueprint, and was my first style of getting to provide you with intelligent answer to create an impact (making the portals seem in a dome formation). That actually cemented vfx as the right creative format for me, a mixture of portray, animation, 3d modeling, programming. As somebody fascinated with all these issues however who thought I had to decide on one it makes me extremely blissful that being a generalist is definitely a viable possibility on this business.
I additionally made an alternate, single portal model of this impact. (51) Portal Shot VFX – YouTube

That is the primary impact I’d confidently name “carried out”, and almost definitely the primary one (chronologically) I’ll placed on my portfolio. It took a few week and a half to finish. Learnt a bit about houdini inflexible physique simulation.

That was a giant one. I actually wished to make an impact that may very well be interacted with. That meant studying extra about unreal, blueprints, the right way to change materials properties at runtime… No marvel it took nearly a month to complete !

After spending so lengthy on the final impact, I simply wished to have enjoyable with a small impact. At this level I really feel like I do know sufficient issues to actually have enjoyable with these results, and I’m in a position to provide you with an affordable answer to most concepts I provide you with. The factor to work on now’s actually polish. The primary few months have been spent on overcoming technical hurdles, and the following wall is the creative one. Creating good textures, realizing the right way to mix components collectively, nailing the timing, these are belongings you sadly can’t study solely from a tutorial, the one means is to make impact after impact and progressively turn out to be higher and higher.


I actually need to thanks everybody on the VFXA discord for his or her nice suggestions. I study a lot from each interplay and I can’t wait to see what I’ll be capable of obtain this 12 months !

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