Hey! My title is Adiyar.
I’ve talked about that almost all of individuals make sketchbooks right here, so I made a decision to comply with this apply as effectively , I feel it’s going to be enjoyable.
At the moment (Mar 2023) i’m workin at Sperasoft inc. on cell AAA combating undertaking.
Beforehand I’ve been working at Playrix – Wildscape match3 undertaking and earlier than that I used to be part of a smaller studio primarily based in Saint Petersburg, known as GreenPixel.
Hoping to seek out new mates and connections in our small Realtime VFX world
I’ve an Instagram account the place I publish most of my accomplished results:
Additionally I’ve a Youtube channel, planning to publish some extra content material within the nearest future :
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Attempting to make some variety of these things from Returnal
Func1 – Fly from init pos to sampled pos
Func2 – fly again to sampled pos
Because of distance area
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Some makes an attempt to make a VectorField through Niagara particles
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added a curl noise modifier by manually sampling knowledge from curl noise area to particle
Then despatched it to orientation and coloration
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Appears to be like so cool! Sustain the great work!
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Very cool stuff, I’ve wished to look into PhysicField function for some time now. Is that this VectorField in Niagara additionally made utilizing PhysicField ? I suppose you’re putting a radial physic area inside your sphere actor and the gun bullet to push again particle in Niagara, that’s proper ?
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Thanks man!
Truly no. It’s all a easy particle cloud NNN dimension which takes the worth of DistanceField (which has -1 to 1 worth) and switch it to paint and mesh orientation. So each single mesh with Disance area will have an effect on this knowledge
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cool! i didn’t know you possibly can write HLSL instantly in niagara. have to test that you just as effectively!
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Yeap, Niagara has completely limitless potential
You don’t even have to go and make a brand new scratchpad. You possibly can insert HLSL (snippets) nearly wherever in Niagara. Like convert attributes to HLSL expressions.