Friday, December 1, 2023
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Adiyars’ – VFX Sketchbook – Actual Time VFX


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Hey! My title is Adiyar.

I’ve talked about that the majority of individuals make sketchbooks right here, so I made a decision to observe this observe as effectively :grin: :sweat_smile:, I feel it’s going to be enjoyable.

Presently (Mar 2023) i’m workin at Sperasoft inc. on cell AAA combating undertaking.
Beforehand I’ve been working at Playrix – Wildscape match3 undertaking and earlier than that I used to be part of a smaller studio primarily based in Saint Petersburg, known as GreenPixel.

Hoping to search out new associates and connections in our small Realtime VFX world :heart: :grin:

I’ve an Instagram account the place I submit most of my accomplished results:

Additionally I’ve a Youtube channel, planning to publish some extra content material within the nearest future :yum::




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Attempting to make some sort of these items from Returnal
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Func1 – Fly from init pos to sampled pos
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Func2 – fly again to sampled pos
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Because of distance area :heart_eyes:



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Some makes an attempt to make a VectorField through Niagara particles

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added a curl noise modifier by manually sampling information from curl noise area to particle
Then despatched it to orientation and shade

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Seems so cool! Sustain the great work!



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Very cool stuff, I’ve needed to look into PhysicField function for some time now. Is that this VectorField in Niagara additionally made utilizing PhysicField ? I suppose you’re putting a radial physic area inside your sphere actor and the gun bullet to push again particle in Niagara, that’s proper ? :thinking:



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Thanks man!
Really no. It’s all a easy particle cloud NNN dimension which takes the worth of DistanceField (which has -1 to 1 worth) and switch it to paint and mesh orientation. So each single mesh with Disance area will have an effect on this information



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cool! i didn’t know you possibly can write HLSL straight in niagara. have to verify that you simply as effectively!



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Yeap, Niagara has completely limitless potential :joy:

You don’t even have to go and make a brand new scratchpad. You may insert HLSL (snippets) virtually wherever in Niagara. Like convert attributes to HLSL expressions.



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Superior! Thanks for explaining))
The principle purpose to make use of it in scratch pad is to connect variables on inputs after which change them from the module by adjusting it nonetheless you need from outdoors)



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