Hey! My title is Adiyar.
I’ve talked about that the majority of individuals make sketchbooks right here, so I made a decision to observe this observe as effectively , I feel it’s going to be enjoyable.
Presently (Mar 2023) i’m workin at Sperasoft inc. on cell AAA combating undertaking.
Beforehand I’ve been working at Playrix – Wildscape match3 undertaking and earlier than that I used to be part of a smaller studio primarily based in Saint Petersburg, known as GreenPixel.
Hoping to search out new associates and connections in our small Realtime VFX world
I’ve an Instagram account the place I submit most of my accomplished results:
Additionally I’ve a Youtube channel, planning to publish some extra content material within the nearest future :
1 Like
Attempting to make some sort of these items from Returnal
Func1 – Fly from init pos to sampled pos
Func2 – fly again to sampled pos
Because of distance area
9 Likes
Some makes an attempt to make a VectorField through Niagara particles
7 Likes
added a curl noise modifier by manually sampling information from curl noise area to particle
Then despatched it to orientation and shade
5 Likes
Seems so cool! Sustain the great work!
1 Like
Very cool stuff, I’ve needed to look into PhysicField function for some time now. Is that this VectorField in Niagara additionally made utilizing PhysicField ? I suppose you’re putting a radial physic area inside your sphere actor and the gun bullet to push again particle in Niagara, that’s proper ?
1 Like
Thanks man!
Really no. It’s all a easy particle cloud NNN dimension which takes the worth of DistanceField (which has -1 to 1 worth) and switch it to paint and mesh orientation. So each single mesh with Disance area will have an effect on this information
2 Likes
cool! i didn’t know you possibly can write HLSL straight in niagara. have to verify that you simply as effectively!
1 Like
Yeap, Niagara has completely limitless potential
You don’t even have to go and make a brand new scratchpad. You may insert HLSL (snippets) virtually wherever in Niagara. Like convert attributes to HLSL expressions.
1 Like
Superior! Thanks for explaining))
The principle purpose to make use of it in scratch pad is to connect variables on inputs after which change them from the module by adjusting it nonetheless you need from outdoors)