Sunday, December 3, 2023
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Adiyars’ – VFX Sketchbook – Actual Time VFX


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Hey! My title is Adiyar.

I’ve talked about that the majority of individuals make sketchbooks right here, so I made a decision to observe this follow as effectively :grin: :sweat_smile:, I believe it’s going to be enjoyable.

At the moment (Mar 2023) i’m workin at Sperasoft inc. on cellular AAA combating undertaking.
Beforehand I’ve been working at Playrix – Wildscape match3 undertaking and earlier than that I used to be part of a smaller studio based mostly in Saint Petersburg, referred to as GreenPixel.

Hoping to search out new associates and connections in our small Realtime VFX world :heart: :grin:

I’ve an Instagram account the place I publish most of my accomplished results:

Additionally I’ve a Youtube channel, planning to publish some extra content material within the nearest future :yum::




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Making an attempt to make some form of these things from Returnal
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Func1 – Fly from init pos to sampled pos
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Func2 – fly again to sampled pos
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Because of distance discipline :heart_eyes:



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Some makes an attempt to make a VectorField through Niagara particles

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added a curl noise modifier by manually sampling information from curl noise discipline to particle
Then despatched it to orientation and shade

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