Hey! My identify is Adiyar.
I’ve talked about that almost all of individuals make sketchbooks right here, so I made a decision to observe this follow as nicely , I feel it’s going to be enjoyable.
At the moment (Mar 2023) i’m workin at Sperasoft inc. on cellular AAA combating venture.
Beforehand I’ve been working at Playrix – Wildscape match3 venture and earlier than that I used to be part of a smaller studio based mostly in Saint Petersburg, known as GreenPixel.
Hoping to search out new buddies and connections in our small Realtime VFX world
I’ve an Instagram account the place I submit most of my accomplished results:
Additionally I’ve a Youtube channel, planning to publish some extra content material within the nearest future :
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Making an attempt to make some form of these items from Returnal
Func1 – Fly from init pos to sampled pos
Func2 – fly again to sampled pos
Because of distance discipline
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Some makes an attempt to make a VectorField by way of Niagara particles
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added a curl noise modifier by manually sampling information from curl noise discipline to particle
Then despatched it to orientation and colour
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Appears so cool! Sustain the great work!
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Very cool stuff, I’ve needed to look into PhysicField function for some time now. Is that this VectorField in Niagara additionally made utilizing PhysicField ? I suppose you’re inserting a radial physic discipline inside your sphere actor and the gun bullet to push again particle in Niagara, that’s proper ?
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Thanks man!
Truly no. It’s all a easy particle cloud NNN dimension which takes the worth of DistanceField (which has -1 to 1 worth) and switch it to paint and mesh orientation. So each single mesh with Disance discipline will have an effect on this information
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cool! i didn’t know you may write HLSL straight in niagara. have to test that you simply as nicely!
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Yeap, Niagara has completely limitless potential