Hey! My identify is Adiyar.
I’ve talked about that almost all of individuals make sketchbooks right here, so I made a decision to observe this observe as effectively , I feel it’s going to be enjoyable.
Presently (Mar 2023) i’m workin at Sperasoft inc. on cellular AAA combating mission.
Beforehand I’ve been working at Playrix – Wildscape match3 mission and earlier than that I used to be part of a smaller studio based mostly in Saint Petersburg, referred to as GreenPixel.
Hoping to seek out new buddies and connections in our small Realtime VFX world
I’ve an Instagram account the place I publish most of my accomplished results:
Additionally I’ve a Youtube channel, planning to publish some extra content material within the nearest future :
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Attempting to make some form of these items from Returnal
Func1 – Fly from init pos to sampled pos
Func2 – fly again to sampled pos
Due to distance subject
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Some makes an attempt to make a VectorField by way of Niagara particles
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added a curl noise modifier by manually sampling knowledge from curl noise subject to particle
Then despatched it to orientation and colour
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Seems to be so cool! Sustain the nice work!
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Very cool stuff, I’ve needed to look into PhysicField characteristic for some time now. Is that this VectorField in Niagara additionally made utilizing PhysicField ? I assume you’re putting a radial physic subject inside your sphere actor and the gun bullet to push again particle in Niagara, that’s proper ?
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Thanks man!
Truly no. It’s all a easy particle cloud NNN measurement which takes the worth of DistanceField (which has -1 to 1 worth) and switch it to paint and mesh orientation. So each single mesh with Disance subject will have an effect on this knowledge
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cool! i didn’t know you’ll be able to write HLSL immediately in niagara. must verify that you simply as effectively!
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Yeap, Niagara has completely limitless potential