Whats up!! I’m a junior VFX Artist searching for enhance my abilities That is my first time collaborating on this occasion. Let’s do cool stuff!!
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I’ve simply imported the animation and my RBD simulation in to the scene, I’m utilizing Unity and Houdini till now. Subsequent step is collect some references for the path and impression
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I’m beginning with the path shader, and makig some exams with shapes. I’m aiming in a Darkish magic/Arcane energy.
I’m fairly pleased with the path, now I’ll transfer on to the impression. Additionally I added a bit distortion to present it extra impression. I’ll cope with higher sync later
Simply thought it could be cool reuse the slash materials with a spiral mesh within the sword