Howdy!! I’m a junior VFX Artist searching for enhance my expertise That is my first time collaborating on this occasion. Let’s do cool stuff!!
I’ve simply imported the animation and my RBD simulation in to the scene, I’m utilizing Unity and Houdini till now. Subsequent step is collect some references for the path and affect
I’m beginning with the path shader, and makig some exams with shapes. I’m aiming in a Darkish magic/Arcane energy.
I’m fairly proud of the path, now I’ll transfer on to the affect. Additionally I added a bit of distortion to provide it extra affect. I’ll take care of higher sync later
Simply thought it will be cool reuse the slash materials with a spiral mesh within the sword
Added the impacts, I believe it’s lacking some smoke/mud, so let’s do it!