Utilizing an ambient occlusion generator in Substance Painter, we have to first be sure that we bake the mesh map. If we don’t try this we are able to’t actually use the AO generator correctly or in any respect, to be sincere.
So on this quick article, we’ll solely cowl that essential step. Though, be at liberty to look at the video of the entire course of:
Associated articles about utilizing ambient occlusion in different software program and pipelines:
The ambient occlusion generator in Substance Painter makes use of three picture inputs: Ambient occlusion, world area normals, and place gradient. By default, Substance doesn’t actually apply any baking maps to that picture inputs. So in an effort to use the AO generator, we solely must bake the ambient occlusion map earlier than we use it.
Easy methods to bake ambient occlusion map for generator in substance
Go to the Texture Set Settings panel (Window – Views – Texture set Settings), and click on on the Bake Mesh Maps.
Extra about baking mesh maps right here.
Within the Baking window, discover the Ambient Occlusion tab on the left and click on on it (ensure every part else is unchecked). Set the proper paraments on your mission and click on on the Bake chosen textures.
Be happy to study extra about all these ambient occlusion paraments from their official web page.
Now if you choose your geometry in Substance Painter and go and apply an Ambient Occlusion Generator, the Ambient Occlusion Picture enter shall be crammed together with your new baked ambient occlusion map. So now we are able to use it correctly in Substance Painter.
The entire above course of was to ensure that our ambient occlusion was precisely baked from our mannequin.