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AMD releases Radeon ProRender 3.6 for Blender


AMD releases Radeon ProRender 3.6 for Blender

Thursday, June eighth, 2023 | Posted by Jim Thacker

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AMD’s hangar scene rendered utilizing HIP in Radeon ProRender. The Blender, Maya and Houdini editions of the free GPU renderer have simply switched from OpenCL to HIP for final-quality rendering.

 
AMD has launched Radeon ProRender 3.6 for Blender, the newest model of its free GPU renderer.

The replace switches the software program from OpenCL to HIP for final-quality GPU rendering, and improves interactive rendering, including help for displacement and higher real-time GI.

The replace was launched alongside Radeon ProRender 3.4 for Maya and Radeon ProRender 2.4 for Houdini and USD, the newest variations of the Maya and Houdini editions of the renderer.

All three plugins: final-quality GPU rendering utilizing HIP, not OpenCL
All three updates implement a number of the key adjustments from Radeon ProRender 3.1, the newest model of the Radeon ProRender SDK, which was launched earlier this 12 months.

A type of is to modify the API used for final-quality rendering from OpenCL to HIP, AMD’s personal open-source expertise, additionally now utilized in Blender’s personal Cycles renderer and Redshift.

HIP is now used because the backend for Radeon ProRender’s RPR – Remaining render mode, though the legacy OpenCL backend continues to be accessible for older GPUs.

Though the change might lead to a “slight efficiency increase on some playing cards”, the principle purpose is the decline of help for OpenCL inside CG software program growth.

 

 
All three plugins: higher intective rendering
As well as, interactive rendering mode RPR – Interactive – which makes use of Vulkan somewhat than HIP or OpenCL – has been up to date to brings its output nearer to RPR – Remaining.

Interactive rendering now makes use of the Nvidia-developed international illumination algorithm ReSTIR for direct lighting, and AMD’s personal FSR 2 expertise for render upscaling.

RPR – Interactive can be now higher supported on older GPUs with out devoted ray tracing cores, and playing cards with lower than 8GB of graphics reminiscence.

Different key adjustments embody help for displacement, and higher help for MaterialX: RPR-Interactive helps the entire supplies in AMD’s free on-line MaterialX materials library.

In its weblog put up, AMD claims that RPR – Interactive is “practically as interactive as Eevee”, Blender’s real-time render engine, and “near the lighting high quality of Cycles”.

You’ll be able to choose the outcomes for your self within the side-by-side comparability video embedded above.

Radeon ProRender for Blender 3.6 solely: higher help for Geometry Nodes
Modifications distinctive to the Blender plugin embody help for the brand new Combine node launched in Blender 3.4, and higher help for the Curves Data and Math nodes.

As well as, the UI of the toon shader added in Radeon ProRender for Blender 3.2 has been up to date to help single-colour, three-colour and five-colour modes.

Availability and system necessities
Radeon ProRender 3.6 for Blender is suitable with Blender 2.93+ on Home windows, Linux and macOS.

Radeon ProRender 3.5 for Maya is suitable with Maya 2020+ on Home windows and macOS.

Radeon ProRender 2.4 for Houdini is suitable with Houdini 19.5 on Home windows, Linux and macOS.

Supply code for all three plugins is offered underneath Apache Licence 2.0.

 
Learn a full listing of latest options in Radeon ProRender 3.6 for Blender within the launch notes

Learn a full listing of latest options in Radeon ProRender 3.5 for Maya within the launch notes

Learn a full listing of latest options in Radeon ProRender 2.4 for Houdini and USD within the launch notes

Tags: AMD, Blender, Cycles, displacement, Eevee, free, FSR 2, GI, international illumination, GPU rendering, Heterogeneous-Compute Interface for Portability, hip, interactive rendering, Materials X, Math node, Maya, Combine node, new options, non-photorealistic rendering, Open Curves node, open supply, OpenCL, Radeon ProRender, Radeon ProRender 2.4 for Houdini, Radeon ProRender 3.1, Radeon ProRender 3.5 for Maya, Radeon ProRender 3.6 for Blender, Radeon ProRender for Blender, Radeon ProRender for Houdini, Radeon ProRender for Maya, render upscaling, rendering, ReSTIR, RPR Interactive, SDK, system necessities, toon shader, USD Hydra plugin for Blender, Vulkan

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