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HomeAnimationsAnimToolBox - set of instruments and workflows for animation in Blender

AnimToolBox – set of instruments and workflows for animation in Blender [$]



Title BN

Temp controls

Bakes your chosen bones/controls into a brand new short-term management rig with new controls which management the unique chosen controls within the unique rig.

Bake Anim to Ctrls – are based mostly on an older addon I wrote referred to as bake anim to empties, nonetheless empties aren’t convinient when working with rig animations, since they’re all the time in object mode and bones are working in pose mode. On this model you can even bake the animation of all chosen controls to a brand new native short-term rig with the controls and the animation baked in world house. As a substitute of world house you can even use a father or mother bone based mostly on the unique rig bones, and likewise add little one bones for further management. That is used principally for house switching technics. After doing all of your changes in world house, shortly bake again to the unique rig and the short-term rig will likely be eliminated.

Guardian Ctrl on Cursor – Creates a short lived father or mother bone from cursor – used principally for temproray pivot. Choose your bone controls . place your 3D cursor and press on Guardian Ctrl on Cursor. A management rig is created with a bone on the cursor place. All the chosen bones are actually linked to the bone with ‘Youngster of’ Constraints. Rotate and transfer the father or mother bone to make use of as a short lived pivot. When utilizing the operator, a brand new property is created subsequent to the operator. With this property you possibly can flip on and off all of the little one of constraints.

Fast Bake Constraints – Shortly bakes the present temp controls again into the unique rig and removes the temprorary setup.

Choose Constrained Bones – Selects all of the bones which might be constrained to a short lived rig management

Cleanup – In case you are not completely happy from the outcomes you possibly can all the time shortly take away of the empties or short-term rig setup.

Offset Keyframes – Offsets all of the keyframes of the chosen bones. very usefull along with Bake Anim to Ctrls. I’ll later make it additionally interactive so you should use a slider backwards and forwards to attempt completely different offset quantities earlier than making use of.

Copy World Matrix – Copy and paste the world matrix of an object or a bone. It recalculates additionally little one of constraints, so it should all the time return to the identical place in world house. Examples for Helpful circumstances:

  • Repair sliding legs for cyclic animation that transfer with a root bone
  • When switching between completely different setups, and issues begin to soar round
  • align object with bones

Copy Relative Matrix – Works solely with two chosen bones or objects. Copy the space between the chosen object or bone to the energetic object/bone. go to a distinct body or transformation of the energetic bone, choose the primary chosen bone and paste. The thing/bone will transfer into the identical distance from the energetic object. This can be utilized as an alternative of parenting, particularly throughout animation blocking section.

Sharekeys – choose a number of bones or objects, with keyframes on completely different frames within the timeline. press Sharekeys and keyframes will likely be added to all controls throughout the timeline, so now they share the identical quantity of keyframes on the similar frames. This additionally could be usefull throughout blocking section.

Markers Retimer– New instrument accessible from Model 0.0.0.5 (through the auto updater). Permits you to retime the animation utilizing Markers. Add markers and transfer them to regulate the dimensions and distance between the keyframes.

Markers Body Vary – Was added in V0.0.0.4 – Creates two Markers which might be used as widgets for the body vary

RIGGERTOOLBOX

A set of instruments for creating personalized rigs. Present instruments are nonetheless very experimental. It was initially a separate addon, however determined to hitch them collectively and later may even make it work along with temp controls in addition to a modular rig instruments The present operators are:

Add Chain Controls – Creates a sequence of father or mother and stretch goal controls for all the chosen bones. can create additionally closed chains corresponding to mouth loops. Can hold the hierarchy order throughout the bone controls.

Add Bbone widgets – robotically create controls for Bbones. These aren’t the built-in customary Blender Bbone controls, however quite controls which might be working similiar to bezier handles. They’re linked to the bbone properties by way of drivers.

Merge Rigs – be a part of rigs collectively into the energetic rig. Removes duplicated bones and hold their hierarchy order and constraint connection. The duplicated frequent bones can be utilized as connection factors between the 2 rigs.

Roadmap

Extra capabilities on Temp Controls module, corresponding to:

  • Including good bake possibility. I’ll use animation layer’s good bake module.
  • a greater answer then father or mother on cursor, that may embrace additionally the unique father or mother/root motion within the temp setup
  • Including extra temp management corresponding to a fast primary ik setup. becoming a member of with riggertoolbox module
  • Use Empty movement path for offseting bone movement paths.

and likewise

  • Making offset an interactive slider, with an apply/cancel choices.
  • Copy world and relative matrix for an inventory of keyframes and bake to border vary choices
  • Micro-values
  • Convert rotation axis order whereas preserving keyframe depend and similiar tangent handles (utilizing good bake)
  • Improved and editable movement trails
  • Make stuff look nicer and fancier. Add widgets for body vary choice. Nicer movement path
  • View solely chosen armature possibility (usefull when working with a variety of characters)
  • New inbetweeners and mixing choices
  • create lattice from vertex choice with controls
  • Auto breather utilizing noise modifiers offsets
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