Sunday, December 10, 2023
HomeVisual EffectsAntijn : Animated Sketch #57

Antijn : Animated Sketch #57

Hello first time collaborating in these, I haven’t labored with animation earlier than so this can be enjoyable to study.

I’ve began experimenting with the animation making a blueprint and establishing a sequencer.

I made a decision to change the offered animation a bit and maintain the beginning, anticipation and finish posse’s for a bit longer by making a curve and inserting it within the playrate within the animation blueprint.

I additionally gave her some additional motion giving her somewhat hop earlier than smashing down the sword.

I added some random results to get a really feel and concept what I might do with it. Not solely certain simply but however I’ve an concept.

One thing I’m a bit battling nevertheless, or atleast takes longer than I believe it ought to. is timing the results to the animation. I’m at the moment utilizing begin delays wihtin the techniques however I believe there needs to be a greater resolution. Is there a simpler technique to time the results>?

Trying ahead to see what different individuals make.



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