Howdy vfx lovers from throughout !
I’m engaged on a precipitation system in a Niagara (unreal 5) native area that spawns in numerous rotation angle based mostly on the place it’s round a globe (earth!). I spawn it in numerous orientation this manner it all the time “falls” in direction of the glove facilities (because it falls in a adverse Z path).
Now the issues I’ve is with the inherit supply motion node. It looks like it solely works if i’m not altering the rotation, as quickly as I modify the rotation it’s not working anymore and that i’m actually attempting onerous to determine how I could make it in order that it “adapts” the particles motion inheritances to the precise rotation of the niagara object within the scene…
any assist can be welcome.
thanks !