Hello, I’m at the moment new to VFX and have discovered creating textures by way of After Results & Photoshop to be relatively enjoyable. The method of making new shapes and patterns is an fascinating journey, and I’ve a query relating to the creation of this smoke texture.
I’ve searched subjects on-line, and the closest I’ve discovered was a silk brush on Krita, or flames on photoshop. Nevertheless, they seem to generate totally different outcomes from the one I intention for.
I used to be questioning if anybody knew of the strategy used to create this, ideally in After Results (this isn’t a requirement, simply could be good ).
Thanks upfront.
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After scattering particles in After Results and grouping them utilizing results like blur, it appears doable to create such an impact.
Right here’s how I do it in Photoshop (however this could work in any bundle with comparable performance). I often begin with a 50% gray, smooth brush and paint some swirly shapes (engaged on a layer above a stable black layer so it exhibits up)
I exploit the smudge too to skinny out some sections.
I then use Dodge and Burn to lighten and darken totally different components of the smoke.
The final step is to make use of the Filter>Different>Most filter to offer me that stringy look.
When you’re performed, it ought to appear to be this (black layer turned off):
And right here is the ultimate file:
Play with the shapes and smudging till you get the correct quantity of wisp to your particular wants.
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That is an fascinating methodology, thanks!