Wednesday, December 6, 2023
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Assist with PostProcess Materials Electrical shock


I need assistance creating one thing like this Name of Obligation kill whereas electrocuted – YouTube anybody have any thought learn how to make it?


It’s very straightforward to do, you solely want one thunder texture and one displacement texture to displace the thunder texture. You then lerp the end result with the black colour utilizing two totally different sine features for randomness and add it to the primary move Scene texture.
You can even management the flickering in Blueprint with the timeline and materials assortment.

Alternately, for optimum realism, you possibly can additionally render a flipbook texture in After Impact and use it as a postprocess materials.

giphy

Be at liberty to make use of the offered textures for those who like them; they’re made in Substanc Desinger.

Thunder texture.

Displasment texture.

Thanks I’ll ttry this technique, I dont perceive nonetheless learn how to distort the thunder texture, ought to I exploit a panner and add texture coordinate within the UV? or is there every other technique I may use? and relating to the sine ought to I join the sint to time?

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