Wednesday, November 29, 2023
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Azeros’ Sketchbook – Actual Time VFX


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Heya, determined to begin this publish to share a few of my work and sketches.
For now i’m solely creating stuff in UE.

I began my journey into the VFX Realm by the top of 2020 and have been a very long time lurker right here, this publish can also be my means of giving one thing again to this group!
Whereas I’m getting ready some larger posts I’ve ready a fast tip relating to infinite lifetime in Niagara
(Yeah, I misplaced a number of hours looking easy methods to do it :sunglasses:)

Additionally lately launched my 1st vfx pack within the UE Market Loot & Pickup VFX Pack in Visible Results – UE Market in case anybody needs to test it out.

My subsequent publish shall be relating to all of the data I acquired whereas build up my loot vfx with an in depth breakdown. Within the meantime, be at liberty to ask any questions, make any strategies or simply give out suggestions.




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Howdy, had a number of very busy weeks, however I had a while to make a fast sketch:

The thought behind making this flashbang is that first I needed to go for a extra practical impact and do a smoke heavy impact so I might study EmberGen.
The shaders in there are nothing loopy, in particular the smoke is predicated on THAT Diablo approach

I’m nonetheless not accomplished with it, I’ll go a bit additional and add a decal and experiment with the smoke, as I need to do a earlier than and after comparability with smoke flipbooks :slight_smile:
Be at liberty to remark and hand out suggestions on easy methods to the enhance the impact!

PS: I’d be actually grateful if individuals might share how they normally setup their recordings in UE, actually need to give these recordings a extra skilled feeling.

Upgraded the flashbang with a scorch decal, tweaked the smoke and decreased the brightness of the flash as I heard from some associates it’d have an effect on photosensitive individuals (SORRY!!), I’m actually proud of the replace. Be at liberty to depart suggestions and concepts on how push the impact as I’ll nonetheless come again to it.
Very quickly I’ll most likely make some explosions and a few hearth results.



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Howdy!
Constructed a small impact utilizing a number of the leftover belongings from the protect sketch! I needed to check out what Simon kindly teached me about how one can embrace some good movement right into a ribbon path. I received a few of it proper, however a minimum of I now perceive the rules!

What I most likely a bit otherwise was to incorporate a waveform multiplier within the “Scale Ribbon Width” module, and customised with a random spline easy to present a extra random really feel. My texture additionally isn’t sine formed however extra like cosine formed, so it might by no means look the identical anyway XD

The ribbon scales quickly after which settles down slowly to their closing form, in the meantime that curve is being multiplied by the random waveform, I feel it offers a pleasant movement.



2 Likes

Very good! One factor I like this to keep away from an excessive amount of uv scrolling on path textures. It rapidly seems to be like a thruster when the textures on a path scroll too rapidly. In case you allow them to be slower, it seems to be extra like matter left behind by the projectile after which the Over-Time-UV-Distortion is extra seen.



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Aww, thanks!
And I see what you’re speaking about, proper now, there’s a linear masks within the U path and a easy erosion over time so I’ll work on the shaders to match extra intently what you described as a means of studying easy methods to correctly embrace distortion (I just about simply slapped it in certainly one of my very own yesterday to try to see what I might get).

Additionally nonetheless attempting to determine the path renderer, I’m utilizing tiling by distance, which I’m organising as a set float within the renderer stage nevertheless it’s actually uh… wonky?

Howdy, needed to share this WIP fireball.
That is my first time engaged on an explosion and with flipbooks and so would love to listen to your ideas!
I nonetheless haven’t touched up on the casting/anticipation and decals, for the decals in particular I’m fascinated about utilizing POM.

Hey everybody, labored very laborious on this one.

It was very difficult to construct up an explosion, there’s lots of layers, hopefully they’ve come by!
Be at liberty to depart your suggestions, would love to listen to your ideas.

Additionally nonetheless fascinated about including some further stuff on the finish, been dying to learn to do some destructible particles and POM decals : )



3 Likes

Hey,
the impact is trying actually good. I just like the construct up, that the caster man will get flung again, and people Michael Bay sparks popping out of the explosion. One factor you may strive is tweaking the timing a bit. In case you watch the video at 1.5 – 1.75 velocity it offers much more punch, not that you might want to velocity every part up, however to present you an thought.

Heya!
Thanks for the suggestions, was additionally given an analogous in discord so I’ll undoubtedly have a go at it!
I 100% agree after watching the video sped up.
Additionally… Michael bay sparks, that’s one hahahahaha.

Heya!
As soon as once more thanks for the suggestions! Had some free time so I tweaked the ultimate blast to present it extra vitality and stuck some ugly frames I discovered whereas body stepping. Calling it a day on this one!

I’ll save destruction and another enjoyable issues for my subsequent impact :slight_smile:



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Heya! Simply needed to point out one of many results I’m constructing themed round “Soul”. Tried to seize a little bit of that diablo necromancer vibe (albeit not that darkish!).
Subsequent step shall be to point out this impact and some others (together with some environmental stuff I’ve been constructing) in context.

As at all times, be at liberty to drop suggestions on easy methods to push the impact additional :smile:
Ty!



3 Likes

Sup!
Completed up the soul magic concepts I had in thoughts, took lots of time as I used to be a bit busy. And in addition made certain to construct up an atmosphere to point out these results (and my subsequent ones) in context. I additionally constructed the environmental FX in there.
Soul bolt:

Soul barrage:



4 Likes

Seems sick bro! (don’t thoughts this…needed to kind 20 characters)



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Hey! Very long time with out posting. Simply needed to share some environmental hearth I’ve been engaged on.

Can’t present it within the sport atmosphere but, nevertheless it’s one thing to look ahead sooner or later :slight_smile:

The opposite cool factor about this can be a easy editor device (makes use of spline transforms to spawn/modify) to unfold the fireplace. Nonetheless a bit messy with all of the decal outlines mendacity round however I’ll enhance it quickly™



4 Likes

Heyo! Simply needed to share a fast and soiled teaser of my WIP projectile pack. I’ll promote it within the market quickly™

The precise trailer shall be a lot cooler :slight_smile:



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The hearth is excellent. Did you employ EmberGen for the fireplace?

Thanks! Massive fan of your results :slight_smile:
And sure, used embergen for hearth and smoke, there’s 3 hearth flipbook variations there which I reused from another lighting belongings I made.
Ha, simply remembered I really purchased EmberGen after seeing what you had accomplished with it, I feel it was the fireplace arrows.



2 Likes

Lastly launched my latest pack. Hope you just like the projectiles!
I plan on including a number of extra within the coming months :), I simply actually like making projectiles I assume.

Oh and {the marketplace} hyperlink: Projectiles VFX Pack in Visible Results – UE Market (unrealengine.com)



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As somebody who likes pewpewpew’s as properly, I approve :slight_smile:



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