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HomeAnimationsBehind the Scenes: A Date with Poco

Behind the Scenes: A Date with Poco


INTRODUCTION

Hey there!

I am Evgeniy, also referred to as poco_rocko, a 3D sorcerer from Rostov-on-Don, Russia. I have been creating 3D magic for over a yr now, studying alone in addition to taking some specialised programs.

INSPIRATION

My fascination with isometric scenes started years in the past after discovering Guillaume Kurkdjian’s breathtaking art work. Since then, I’ve been retaining tabs on a handful of gifted artists who concentrate on creating gorgeous isometric dioramas.

To help in my present mission, I’ve compiled a reference board consisting of art work from my favourite artists, in addition to a choice of random items I got here throughout throughout my analysis, and even AI-generated photographs.

Inspiration 1

By way of the usage of MidJourney, I generated the first reference for my work by inputting prompts equivalent to “cozy kitchen” and “isometric room.”

CAMERA

Earlier than I begin engaged on a selected reference that serves as my basis, I at all times make sure that the digital camera is ready as much as seize the fundamental proportions.

Camera 1

To attain this, I take advantage of a free utility referred to as fSpy, which helps me get as near the reference as attainable. 

MODELING

I used Bevel and Subdivision as the first modifiers for making a mannequin of this scene. To keep up consistency in type throughout all objects, I tried to make use of similar Bevel settings on every of them.

Modeling 1

Nevertheless, for just a few objects, I used Subdivision completely with none Bevel modifier.

Modeling 2

TEXTURING

Sometimes, my texturing course of entails modifying the Base Principled BSDF by adjusting its Shade, Roughness, Metallic settings, and including Subsurface (to make object edges look extra fascinating). Nevertheless, I used distinctive settings, particularly for the wooden textures.

Texturing 1

For the desk, chairs, and counter tops, amongst different issues, I employed a light-weight wooden texture. Likewise, the darkish wooden texture used for the ground and a few dishes had comparable settings, however with completely different colours.

Texturing 2

For the black define settings, I used Freestyle (however you can even strive Grease Pencil).

Texturing 3

LIGHTING

I at all times use a three-point lighting setup in my artworks, and this mission was no exception. As well as I included a normal gentle supply by Aria Mild that brightens up the whole room.

Lighting 1

I additionally used the sunshine contained in the oven and the fridge as further lighting sources on this scene.

The window and candles have been illuminated utilizing Emission.

Lighting 4

I set the Power of the world gentle to 0, and additionally included Ambient Occlusion within the Compositor.

Lighting 6

DETAILS

Upon publishing my work, I used to be bombarded with inquiries on how I managed to make the scenes so vivid.

To attain this impact, the secret’s to inject some chaos into the scene by avoiding leaving objects flat and altering their angles and positions in house.

Moreover, it’s essential to concentrate to the logical placement of objects. For instance:

  • 1: Should you see a cup close to the sink, it could have come from one of many three hooks situated beneath the marginally open cupboard, with two of the hooks designed for cups and the third left empty just because the cup was positioned by the sink.

Detail 1

  • 2: Moreover, the partially opened cupboard door could reveal an empty shelf, because the dishes have already been moved to the desk.

Detail 2

  • 3: Additionally it is essential to pay attention to the placement of the knife on the chopping board, as it will probably improve the general realism of the scene.

Detail 3

These are only a few examples, as there could possibly be many extra such cases.

EASTER EGGS

I take pleasure in hiding Easter Eggs, equivalent to my nickname or different issues that carry me pleasure, in my work. Should you have a look, you will discover that I’ve included my two-part nickname on the fridge. 

Detail 4

Moreover, I’ve included a framed drawing that was created by my four-year-old son.

Detail 5

A DATE WITH POCO

Render 1 1 Render 6 1

Thanks in your time, I hope you loved studying this text and discovered one thing helpful from it. Have a pleasant day!

In regards to the Artist

Artist 1


Evgeniy,
also referred to as poco_rocko, is a 3D fanatic from Rostov-on-Don, Russia.

 



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