INTRODUCTION
Hey everybody, my identify is Renato Stegun, and I am writing from Brazil. I am an illustrator, and I’ve an illustration studio referred to as Stegun Studio. I began finding out Blender as a self-taught artist within the second half of 2020. On the finish of 2022, I enrolled in a coaching course in Blender at Escola Revolution (Brazil) to supply 3D illustrations right here on the studio.
INSPIRATION
The creation of this mission emerged throughout module 3 of the course, the place the necessary theme was to create a scene from a fruit truthful utilizing subdivision modeling. So, I made the choice to create this scene completely impressed by my very own cartoon illustration type.
COMPUTER HARDWARE
Technical details about my pc {hardware}:
- Software program 3D: Blender 3.4.1
- Most important Render: Cycles, 1400 x 1400px, 1024 samples
- CAM: Perspective 30mm, FOV 61.9°, DOF 10m, F-Cease 1.3
- Put up manufacturing: Adobe Photoshop
PROCESS
In the course of the manufacturing course of, I brainstormed the thought and determined to create the character Mr. Pomme, an apple flying over the truthful. I performed analysis for references and created some 2D sketches to reach on the last idea for the scene.
BLOCK-OUT
Based mostly on the idea, I blocked out the scene, set the digital camera angle, and performed some fundamental lighting assessments.
So, I began the entire modeling course of and little by little composed the complete scene that I had blocked.
I unwrapped the UVs, and the textures had been hand-painted and procedural. I additionally used some setups with masks.
The whole modeling and texture course of was carried out 100% with Blender, and a few post-production changes had been made with Photoshop.
I created a easy setup utilizing Geometry Nodes for the ground and again wall.
Remaining lighting changes are proven under,
RENDER – Feirinha da Revo
Thanks for studying. Be at liberty to ask any questions, and when you like my work, observe me on social media. Have a very good day!
In regards to the Artist
Renato Stegun, a 2D illustrator and 3D generalist, at the moment working as a freelancer creating 3D renders and quick animation movies.