INTRODUCTION
Hi there everybody, I’m Jihairwik, and I work in a mechanical workshop the place I manufacture components in France.
I exploit Blender as a passion to mannequin characters and scenes. Because of 3D, I’m able to create issues that I like once I’m not expert at drawing, and Blender is cool to make use of.
INSPIRATION
For inspiration, I made a decision to create my model of the Ninja Turtles after studying {that a} film will likely be launched this yr.
I began with one turtle to see what it seems like, after which I created the opposite three turtles and a few further characters.
MODELING
For the modeling of the character, I first block out with easy volumes and booleans.
Once I’m glad with the proportions, I exploit the Quad Remesher add-on to do the retopology, which supplies me my low-poly model:
I then add the sculpt particulars utilizing a Multiresolution modifier, which supplies me my high-poly model:
For clothes, I exploit Marvelous Designer as a result of it’s enjoyable to make use of and, as well as, the outcomes are at all times higher than I hoped!
Under is the clothes of the character, Grasp Splinter:
And right here is the clothes of the character, April O’Neil:
RIGGING
When all of the meshes are accomplished, I exploit Rigify to arrange the armature. I like to recommend the tutorials by CGDive on YouTube for utilizing it.
Furthermore, for many who have rigging issues with globular eyes, due to Hollowpixel, here’s a resolution:
TEXTURING
First, I create UV on my low-poly mannequin (not low sufficient, I confess):
For texturing, I exploit Substance Painter in a fundamental manner. I bake my maps with each my low-poly and high-poly fashions. I attempt to create a number of colour variations.
Here is my Cycles setup for textures in Blender.
Listed here are all of the character fashions, I made:
COMPOSITING
For the ultimate scene, I’ve linked all of the characters/objects in a single scene, which could be very handy for administration and any updates.
For compositing, I at the moment use Luminar, however I plan to attempt the Blender compositor sooner or later. I apply a LUT for colour grading, vignetting, and grain.
RENDER – Ninja Turtles
I hope somebody finds this useful, and I need to specific my gratitude to all of the individuals who create tutorials on YouTube and different platforms. With out them, I might nonetheless be taking part in with the default dice.
Thanks and have a pleasant day!
Concerning the Artist
Jihairwik, a half-old man who thinks 3D is cool.