Wednesday, November 29, 2023
HomeAnimationsBehind the Scenes: Reaven Rave

Behind the Scenes: Reaven Rave


INTRODUCTION

Good day, my identify is Michael Hickman and I’m a 14-year-old dwelling within the US. I’m from Las Vegas, Nevada. I began utilizing Blender once I was 11 years previous, after discovering a free instrument that allowed me to customise the software program to my liking. Earlier than then, I used Autodesk merchandise on the age of eight for CAD modeling, which I believed seemed horrible on the time.

By means of utilizing Blender, I discovered similarities with polygonal modeling in different applications and was capable of shortly get a primary understanding of the software program. I continued to be taught and enhance my abilities by creating one thing new in Blender each week. I change between realism and stylization in my work, and whereas I get pleasure from each, I discover that stylized artwork has a playfulness that’s not current in every other medium. I now use Blender and Krita for all my work and sometimes use Houdini for simulation.

INSPIRATION

My work is impressed by youngsters’s guide illustrations. I am keen on the lovable and simplistic designs of the animals with their corresponding environments. The facial options in a variety of my works are a mix of various cute and kawaii arts that I discover on Pinterest, combined collectively to get my outcome.

PROCESS

My course of principally begins with mapping out a baseline for my work. I then add extra complexity and develop a character for the characters. To do that, I ask myself questions similar to: “The place are the ravens positioned?” “What season are they in?” “What’s the climate?” This helps me to ascertain a baseline for my work.

MODELING

Modeling is pretty easy, utilizing a dice with a subdivision-surface to make its form spherical. This makes the item extra malleable and simpler to control.

The shrubs and grass are made from a NURBS curve with subdivided cubes as leaves. I modeled the hat and raven utilizing primary shaping in sculpt mode with the elastic deform instrument. I purpose for a glance that’s not too sharp or too easy, however excellent to make the piece look passable.

TEXTURING

For texturing, I make the most of a photograph of fingerprints, which I exploit at a low bump worth to create distortion on the mesh. Then, I’ve a noise node combined with a Voronoi node on the roughness to provide a wood distinction and develop physicality within the texture. This creates a pleasant sheen that looks like you possibly can contact the mannequin itself. The grasses and shrubs use a colour ramp node with an object information node to create randomness within the number of vegetation accessible, producing extra distinction combined with complementary quantity shaders to generate ambiance.

Process 2 2

COLOR SCRIPT AND DETAILS

I created a colour palette by means of utilizing saturation and distinction inside Blender’s viewport, and I ran by means of renditions of the scene to see which of them stand out and seize the viewer’s eye. That is probably the most very important a part of my work, the place I exploit the MVP (Minimal Viable Product) technique to push out one of the best work within the shortest time period. The small print are profound at this stage, the place I zoom in on particular areas to seize any doable flat areas.

Process 4 1

Fundamental colour script draft with an thought of colours going by means of renditions.

LIGHTING

For lighting, I exploit a quantity combined with a Nishita sky and eventually, combine it with a key mild to create a profound point of interest for your complete piece. This grabs the viewer’s consideration and enhances the textures of the setting.

Lighting and setting take a look at 1:

Process 5

I made a decision to take away bushes for a extra festive really feel. I eliminated the bushes and altered the Nishita sky settings.

REAVEN RAVE

Render 1 4 Render 2 4 Render 3 2 Render 4 2 Render 5 1

Thanks for studying, and be happy to ask me something. Have a fantastic day!

Concerning the Artist

Artist 1 4

Michael Hickman, a 14-year-old 3D artist from Las Vegas, Nevada. He’s presently freelancing and doing private work.

 

 

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